Hero Buffs - 7.2

Sapphyr

Sapphyr

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 37,569 to 40,967
:arrow_right: Health changed from 759,950 to 1,040,287
:arrow_right: Damage changed from 61,294 to 65,512
:arrow_right: Elemental Damage changed from 69,908 to 74,290
:arrow_right: Offensive Mod changed from 1757.5 to 2109
:arrow_right: Elemental Offensive Mod changed from 2220 to 2645.5

WEAPON CHANGES:

  • Damage per Second changed from 131,202 to 139,802
  • Damage per Shot changed from 25,725 to 27,411
  • Damage to Cover changed from 49.02 to 73.53

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Rift Blade

Strikes the targeted enemy, dealing 319,616 Elemental Damage (was 301,656) and Heal Blocking and Disorienting the target for 12 seconds.

Silver Ability: Shadow Step

This Hero gains Invisibility for 16 seconds.

While [Shadow Step] is active, [Rift Blade] gains a 125% faster cooldown and deals an additional 200,006 Elemental Damage (was 140,738).

Gold Ability: Stalker

Whenever this Hero has Invisibility, this Hero gains 45% Critical Hit Chance (was 10%) and 60,037 Critical Bonus (was 48,962).

Platinum Ability: Mortal Rift

This Hero’s weapon has a 10% chance (was 8%) to deal an additional 85,007 Elemental Damage (was 5,654) and Heal Block enemies for 8 seconds.

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 40,273 Elemental Attack Damage bonus (37,950), as well as a 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Silver Ability: Shadow Step

  • Decreased the Cooldown of “Shadow Step” to 14 sec;
  • Decreased the Charge Time of “Shadow Step” by 43%;
  • Decreased the Cast Time of “Shadow Step” by 16%;

alcatraz

Alcatraz

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 35,722 to 41,392
:arrow_right: Health changed from 1,661,450 to 1,839,225
:arrow_right: Damage changed from 47,410 to 53,153
:arrow_right: Elemental Damage changed from 21,151 to 35,350
:arrow_right: Armor changed from 8,542 to 9,910
:arrow_right: Elemental Armor changed from 4,641 to 5,598
:arrow_right: Elemental Offensive Mod changed from 925 to 1387.5

WEAPON CHANGES:

  • Damage per Second changed from 68,561 to 88,503
  • Damage per Shot changed from 21,559 to 27,830
  • Damage to Cover changed from 165.09 to 141.51

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Cease

Incapacitate a target, quickly deal 313,966 Damage (was 133,333) and Rooting the enemy disabling the charging of their skills for 8 seconds.

Silver Ability: Desist

This Hero has a 50% chance to apply up to 3 negative effects to the targeted enemy.

The enemy has a chance to be Silenced, take 44,141 Elemental Damage per second (was 17,931), or become Heal Blocked for 8 seconds.

If no effects are triggered, the enemy takes 256,278 Damage (wass 125,700) instead.

Gold Ability: Confidential Informant

Enemies affected by [Cease] or [Desist] have a 50% chance to copy those debuffs and dealing 205,037 Damage (was 37,583) to a random enemy.

Platinum Ability: All Points Bulletin

Alcatraz puts out an [All Points Bulletin] on all Rooted enemies, improving his and allied Heroes attacks against the enemy by 47,710 Damage (was 42,829).

Ruby Ability: Tanked Up

A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 3,866 Elemental Armor bonus (was 3,359) and deals an additional 29,070 Damage to Cover (was 26,026).

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Cease

  • Decreased the Overall charge Time of “Cease” by 27.75%;

:gear: Changes to Silver Ability: Desist

  • Decreased the Cast Duration of “Desist” by 33%;
  • Decreased the Cooldown of “Desist” to 15 sec;

Artemis (1)

Artemis

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 31,009 to 38,555
:arrow_right: Health changed from 595,515 to 1,291,550
:arrow_right: Damage changed from 56,467 to 59,797
:arrow_right: Elemental Damage changed from 45,019 to 49,783
:arrow_right: Armor changed from 3,793 to 5,125
:arrow_right: Elemental Armor changed from 4,533 to 5,699
:arrow_right: Offensive Mod changed from 2312.5 to 2590
:arrow_right: Elemental Offensive Mod changed from 2220 to 2682.5
:arrow_right: Defensive Mod changed from 832.5 to 1665
:arrow_right: Elemental Defensive Mod changed from 1480 to 2312.5

WEAPON CHANGES:

  • Damage per Second changed from 101,486 to 109,580
  • Damage per Shot changed from 181,225 to 195,679

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Rain of Arrows

Releases a continuous volley of 3 arrows at the targeted enemies, each arrow deals 40,022 Damage (was 37,947).

Lasts up to 9 seconds, or until canceled.

Silver Ability: Tracking Shot

A tracking arrow deals 300,009 Elemental Damage (was 57,948) and the targeted enemy is Marked for 15 seconds.

All allied attacks against the Marked target deal 20% more Damage (was 10%).

Gold Ability: Chimera Arrowheads

Specialized arrows have a chance to deal an additional random effect. This Hero’s weapon has a 35% (was 30%) chance to Stun the target for 3 seconds (was 1 second), deal an additional 250,022 Damage (was 40,309), or deal 40,007 Elemental Damage per second (was 7,064) for 8 seconds.

Platinum Ability: Huntress

At the start of the mission, this Hero gains Invisibility for 15 seconds.

For the entire mission, this Hero gains 250,124 Health (was 154,483).

Ruby Ability: Supported

A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 3,616 Armor bonus (was 2,910) and a 30% increased chance to Evade basic attacks.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Rain of Arrows

  • Decreased the Cooldown duration of “Rain of Arrows” by 31%;

:gear: Changes to Silver Ability: Tracking Shot

  • Increased the AI chance of casting “Tracking Shot” by 30%;
  • Decreased the Cooldown duration of “Tracking Shot” to 15 sec;

Screenshot 2023-08-02 140541

Hikari

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 39,454 to 44,578
:arrow_right: Damage changed from 52,349 to 60,312
:arrow_right: Elemental Damage changed from 45,028 to 68,627
:arrow_right: Offensive Mod changed from 2220 to 2405
:arrow_right: Elemental Offensive Mod changed from 2035 to 3237.5

WEAPON CHANGES:

  • Damage per Second changed from 97,377 to 128,939
  • Damage per Shot changed from 64,918 to 85,959

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Warrior’s Charge

Focuses his aim and releases a deadly shot that deals 50,006 Elemental Damage (was 47,930). This ability deals an additional 1 Damage for every 1 additional Max Health this Hero has.

Silver Ability: Warrior’s Focus

This Hero restores 52,978 Health per Second and gains additional beneficial effects while the ability is channeled.

This Hero gains 415,169 Max Health at 2 seconds, 21,111 Damage per Second (was 5,929) at 5 seconds, 10% chance to evade enemy attacks at 8 seconds.

These effects last for the entire match and stacks for every use.

Gold Ability: Warrior’s Luck

This Hero’s attacks have a 65% chance to deal an extra 105,524 Damage (was 5,929) and grant himself 14,458 Max Health.

Platinum Ability: Warrior’s Strength

No changes;

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 37,272 Elemental Attack Damage bonus (was 24,764), as well as a 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Warrior’s Charge

  • Increased the AI chance of casting “Warrior’s Charge” by 30%;
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