Hero Buffs - 7.6

Prophet

PROPHET

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 38,279 to 43,305
:arrow_right: Health changed from 1,034,475 to 1,293,600
:arrow_right: Damage changed from 67,535 to 78,555
:arrow_right: Elemental Damage changed from 53,621 to 64,534
:arrow_right: Critical Chance changed from 15% to 25%
:arrow_right: Offensive Mod changed from 3052.5 to 3515
:arrow_right: Elemental Offensive Mod changed from 2497.5 to 3052.5

WEAPON CHANGES:

:large_blue_diamond: Damage Per Shot changed from 121,156 to 143,089
:large_blue_diamond: Damage per Second changed from 121,156 to 143,089

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Phantom Shot

No changes to ability stats;

Silver Ability: AMP UP

Powers up his rifle, this Hero gains a charge of [Amp Up].

Each charge of [Amp Up] improves [Phatom Shot] damage by 300,000 Elemental Damage (was 203,933) and his weapon damage by 45,000 Elemental Attack Damage (was 30,593) to a maximum of 4 charges (was 6).

Using [Phantom Shot] depletes all charges of [Amp Up].

Gold Ability: Coordination

Designates a target, improving allied Heroes’ attacks against the targeted enemy by 20% Damage (was 10%).

Whenever this Hero critically hits the target he deals 125,000 Damage (was 54,221).

Platinum Ability: Spectre

Whenever this Hero kills an enemy, he gains 500,000 Health (was 150,000) for 60 seconds (was 10 seconds).

If both [Amp UP] and [Spectre] are active, killing an enemy provides an extra charge of [Amp UP].

Ruby Ability: Supported

No changes in ability stats;

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Phantom Shot

  • Reduced the casting time of “Phantom Shot” by 16%;

:gear: Changes to Silver Ability: Amp Up

  • Reduced the casting time of “Amp Up” by 8%

:gear: Changes to Gold Ability: Coordination

  • Increased the “Coordination” duration on an enemy from 0.5 to 10 seconds;
  • Made the “Coordination” designating damage buff to include Prophet as well;

Kunoichi

KUNOICHI

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 34,229 to 41,579
:arrow_right: Health changed from 539,450 to 1,286,100
:arrow_right: Damage changed from 72,620 to 74,261
:arrow_right: Elemental Damage changed from 54,755 to 61,703
:arrow_right: Armor changed from 4,100 to 4,807
:arrow_right: Elemental Armor changed from 3,065 to 3,598
:arrow_right: Elemental Offensive Mod changed from 1665 to 2220
:arrow_right: Defensive Mod changed from 1110 to 1295
:arrow_right: Elemental Defensive Mod changed from 1017.5 to 1202.5

WEAPON CHANGES:

  • Damage per Second changed from 127,375 to 135,964
  • Damage per Pallet changed from 25,073 to 26,764
  • Damage to Cover changed from 35.43 to 73.82

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Flurry of Knives

Strikes the targeted enemy with a flurry of Kunais, dealing 217,670 Damage (was 213,141) up to 3 times.

If the targeted enemy is hit by all 3 Kunais, Stuns them for 8 seconds.

Silver Ability: Full Offense

Boosts offense, but leaves this Hero vulnerable to attack. Improves this Hero’s weapon damage by 29,999 Attack Damage (was 23,259) for 12 seconds but, this Hero receives 5% more Damage (was 30%) from incoming enemy attacks.

Gold Ability: Honorless

This Hero’s attacks deal an additional 40,000 Damage (was 29,514) to Rooted, Stunned, and Lifted enemies.

Platinum Ability: Eager Disciple

Each killing blow restores 50,000 Health per second (was 15,581) for 20 seconds (was 4 seconds).

If Odachi is present, he also recovers Health.

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 33,602 Elemental Attack Damage bonus (was 29,920), as well as a 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Flurry of Knives

  • Decreased the charged time of “Flurry of Knives” by 40%;
  • Increased the CD gained from an attack of “Flurry of Knives” by 45.45%

:gear: Changes to Silver Ability: Full Offense

  • Increased the AI chance of casting “Full Offense” by 33%;

portrait_Magnus

MAGNUS

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 35,501 to 40,296
:arrow_right: Health changed from 1,101,462 to 1,470,000
:arrow_right: Damage changed from 30,502 to 32,433
:arrow_right: Elemental Damage changed from 64,126 to 66,554
:arrow_right: Armor changed from 4,293 to 6,789
:arrow_right: Elemental Armor changed from 7,987 to 8,397
:arrow_right: Critical Chance changed from 4% to 5%
:arrow_right: Offensive Mod changed from 832.5 to 925
:arrow_right: Elemental Offensive Mod changed from 3570.5 to 3700
:arrow_right: Defensive Mod changed from 1572.5 to 1850

WEAPON CHANGES:

  • Damage per Second changed from 94,628 to 98,987
  • Damage per Shot changed from 110,033 to 115,100
  • Damage to Cover changed from 145.35 to 174.42

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Ocean’s Power

Powers up his weapon for the next 6 shots. The next 6 shots deal bonus 40,000 Elemental Damage (was 20,637). If 2 shots hit the same target, the target receives bonus 80,000 Elemental Damage (was 42,817) and is Stunned for 4 Seconds.

For every shot hit this Hero gains 3 stacks of [Ocean’s Blessing].

Silver Ability: Ocean’s Poison

Launches a charged shot in a large target area. Targets caught in the blast receive 107,053 Elemental Damage per second (was 103,211) and are Rooted and Stunned for 5 Seconds.

For every Hero hit this Hero gains 5 stacks of [Ocean’s Blessing]

Gold Ability: Ocean’s Blessing

If an Ally Hero is below 50% health, this Hero consumes a stack of [Ocean’s Blessing] to heal that Hero for 168,742 (was 128,387). This ability can only trigger once per Hero every 0.5 Seconds

Platinum Ability: Ocean’s Growth

Every time this Hero hits a basic attack on an enemy this hero gains 1 stack of [Ocean’s Blessing], additionally he now starts with 10 stacks (was 6) of [Ocean’s Blessing]

Ruby Ability: Initiator

No changes to ability stats;

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Ocean’s Power

  • Increased the AI chance of casting “Ocean’s Power” by 33%;
  • Decreased the Cast Duration of “Ocean’s Power” by 25%;

:gear: Changes to Silver Ability: Ocean’s Poison

  • Increased the area of effect of “Ocean’s Poison” by 12.5%;
  • Decreased the Cooldown duration of “Ocean’s Poison” to 13 sec;
  • Increased the AI chance of casting “Ocean’s Poison” by 33%;
  • Increased the projectile speed of “Ocean’s Poison” by 36%;
  • Decreased the Overall charge Time of “Ocean’s Poison” by 21%;

:gear: BUG FIXES:

  • Fixed Magnus’s “Ocean’s Power” ability description (all languages but English) where it was saying “Ocean’s Growth” but it should have been “Ocean’s Blessing”;
  • Fixed Magnus’s “Ocean’s Growth” ability description (all languages but English) where it was saying “Ocean’s Growth” but it should have been “Ocean’s Blessing”;
  • Fixed Magnus’s “Ocean’s Poison” ability description (all languages but English) where it was saying “Ocean’s Growth” but it should have been “Ocean’s Blessing”
  • Fixed Magnus’s “Ocean’s Power” ability description (all languages but English) where it was saying “Ocean’s Growth” but it should have been “Ocean’s Blessing”;
  • Fixed “Ocean’s Power” ability description damage value for the second shot to show the accurate number;
  • Fixed Magnus’s “Ocean’s Poison” ability description to reflect the actual behavior of the skill;
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