Hero Buffs - 6.5

Duran
Duran

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 39,375 to 41,454
:arrow_right: Damage changed from 55,551 to 63,072
:arrow_right: Elemental Damage changed from 52,695 to 54,610
:arrow_right: Armor changed from 8,224 to 8,634
:arrow_right: Elemental Armor changed from 6,382 to 7,066
:arrow_right: Critical Chance changed from 3% to 4%

WEAPON CHANGES:

:large_blue_diamond: Damage per Second: changed from 108,246 to 117,682
:large_blue_diamond: Damage per Shot: changed from 15,160 to 16,481

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Healing Shot

No change in ability values, see “additional changes”.

Silver Ability: Rapid Response

No change in ability values, see “additional changes”.

Gold Ability: Triage

Whenever an allied Hero is below 50% they receive an additional 30% Health (was 25%) from all Healing abilities.

Additionally, whenever this Hero Heals an Ally, he recovers 626,237 Health.

The self Heal can only trigger once every 13 Seconds (was 20 Seconds).

Platinum Ability: Synthetic Stimulants

No changes.

Ruby Ability: Supported

A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 5,475 Armor bonus (was 5,258) and a 30% increased chance to Dodge.

ADDITIONAL CHANGES:

  • Increased the Cooldown gain (by hitting enemies) of “Healing Shot” by 12.5%
  • Increased the AI chance of casting “Healing Shot” by 30%
  • Decreased the Cast Time of “Rapid Response” by 30%
  • Increased the AI chance of casting “Rapid Response” by 30%
  • Decreased the Cooldown duration of “Rapid Response” to 12 sec

Irezumi
irezumi

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 35,843 to 41,241
:arrow_right: Health changed from 649,187 to 1,171,900
:arrow_right: Armor changed from 5,302 to 6,082
:arrow_right: Elemental Armor changed from 3,065 to 5,598
:arrow_right: Defensive Mod changed from 1433,75 to 1665
:arrow_right: Elemental Defensive Mod changed from 1017,5 to 1850

WEAPON CHANGES:
No changes.

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Lethal Dose

No change in ability values, see “additional changes” and “bug fixes”.

Silver Ability: Ink Cloud

Tosses a flask of ink that shatters on impact, dealing 130,003 Damage (was 49,456) to all enemies in the targeted area with a 65% chance (was 50%) to Disorientate and a 50% chance to Silence each target for 7 seconds (was 5 seconds).

Gold Ability: Toxic Ink

Whenever an enemy is damaged by [Ink Cloud] they gain a charge of [Lethal Dose] and take an additional 10,590 Elemental Damage per second (value was displayed as 16,336 - more details in the “Bug fixes” section).

Platinum Ability: Ink Master

No changes.

Ruby Ability: Doing Damage

No changes.

ADDITIONAL CHANGES:

  • Decreased the Cast Time of “Lethal Dose” by 23.4%
  • Decreased the Cooldown of “Ink Cloud” to 15
  • Increased the “Ink Cloud” area of effect by 20%
  • Decreased the Cast Time of “Ink Cloud” by 34.8%
  • Increased the projectile speed of “Ink Cloud” by 60%

BUG FIXES:

  • The damage charge “Lethal Dose” received from “Toxic Ink” was lower than it needed to be. This has now been adjusted accordingly.
  • There was a visual bug where the Elemental Damage value shown in the skill description of “Toxic Ink” was incorrect. It is now displaying the actual value.
    Note: This isn’t a nerf but a fix to a visual bug that was showing an incorrect higher value even though the ability was working with the hidden lower value.

Ursus

Screenshot 2023-01-23 144944

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 39,560 to 41,250
:arrow_right: Health changed from 1,971,192 to 2,002,642
:arrow_right: Elemental Damage changed from 23,056 to 30,432
:arrow_right: Elemental Armor changed from 4,922 to 5,454
:arrow_right: Elemental Offensive Mod changed from 1110 to 1295
:arrow_right: Elemental Defensive Mod changed from 1757,5 to 1942,5

WEAPON CHANGES:

:large_blue_diamond: Damage per Second: changed from 74,842 to 82,218
:large_blue_diamond: Damage per Shot: changed from 3,523 to 3,870

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Bring It On

Ursus increases his Armor by 19,192 and receives 30% damage reduction (was 25%) while Taunting the enemy team for 15 seconds.

This skill will not charge while it is active.

Silver Ability: Concussive Blast

Shoots a rocket at target enemy dealing 135,004 damage (was 124,247) to anyone in the blast radius and Stunning them for 8 seconds (was 4 seconds).

Gold Ability: Counteroffensive

No Changes.

Platinum Ability: Headstrong

Determined to advance, Ursus gains 516,161 Health (was 353,394). While [Bring It On] is active, this Hero will be immune to most Crowd Control effects.

Ruby Ability: Tanked Up

A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 3,790 Elemental Armor bonus (was 3,508) and deals an additional 28,346 Damage to Cover.

ADDITIONAL CHANGES:

  • Decreased the Cooldown time of “Concussive Blast” to 12 seconds
  • Increased the Projectile speed of “Concussive Blast” by 100%
  • Increased the radius of “Concussive Blast” by 20%

BUG FIXES:

  • Fixed an issue where the skill description of Bronze Ability: “Bring It On” didn’t display the damage reduction value
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Perfection. Absolute perfection

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