Hero Buffs - 7.5

Bucket

BUCKET

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 33,628 to 39,105
:arrow_right: Health changed from 1,197,875 to 1,649,150
:arrow_right: Damage changed from 28,620 to 37,404
:arrow_right: Elemental Damage changed from 48,319 to 51,733
:arrow_right: Armor changed from 6,515 to 6,789
:arrow_right: Elemental Armor changed from 6,390 to 6,663
:arrow_right: Offensive Mod changed from 1017.5 to 1202.5
:arrow_right: Elemental Offensive Mod changed from 1850 to 1942.5

WEAPON CHANGES:

  • Damage per Second changed from 76,939 to 89,137
  • Damage per Shot changed from 11,639 to 13,484

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Power Shot

Charges up a powerful shot, blasting the targeted enemy, dealing 350,010 Elemental damage (was 39,864) and additional Elemental damage equal to 65% of the Damage received while charging.

This hero Taunts while charging.

Silver Ability: Anchor Down

No changes to ability stats;

Gold Ability: Lifeguard

Whenever an ally drops below 50% Health this Hero Taunts for 10 seconds, focusing all enemy fire towards herself.

Whenever this Hero is Taunting, her weapon deals an additional 40,004 Attack Damage (was 1,245) and she recovers 100,148 Health per second (was 13,090).

Platinum Ability: Capacitors

This Hero charges up whenever she takes Damage from an enemy.

Whenever this Hero uses a skill, she recovers Health equal to 20% of the Damage received, up to 350,010 Health (was 259,755).

Ruby Ability: Tanked up

A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero takes 10% reduced damage, starts the match with 659,789 additional Health (was 479,429), 4,431 additional Elemental Armor (was 4,286) and deals an additional 20,723 Damage to Cover (was 16,068).

:gear: BUG FIXES:

  • Fixed a bug where the ‘Attack Damage’ and ‘Health per second’ values were swapped in the skill description of Gold Ability: Lifeguard.

Lancer

LANCER

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 37,690 to 41,440
:arrow_right: Health changed from 987,975 to 1,165,750
:arrow_right: Damage changed from 55,535 to 56,978
:arrow_right: Elemental Damage changed from 69,069 to 75,086
:arrow_right: Armor changed from 6,612 to 7,569
:arrow_right: Elemental Armor changed from 3,123 to 3,533
:arrow_right: Critical Chance changed from 1% to 2%
:arrow_right: Critical Damage changed from 193% to 200%
:arrow_right: Elemental Critical Damage changed from 190% to 200%
:arrow_right: Offensive Mod changed from 1665 to 1785.25

WEAPON CHANGES:

  • Damage per Second changed from 124,604 to 132,064
  • Damage per Pallet changed from 21,190 to 22,459

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Heavy Grenade

Tosses a powerful grenade at the targeted enemy that detonates after a short delay, dealing 300,002 Damage (was 71,306) to all enemies in a wide area.

Silver Ability: Smoke Grenade

Tosses a utility grenade at a targeted enemy or ally.

All enemies that persist within the area take 100,000 Elemental Damage per second (was 29,589) and are Silenced.

All allies that persist within the area gain Invisibility and a 25% chance (was 20%) to evade enemy attacks.

The smoke lasts 12 seconds.

Gold Ability: Quick Belt

Whenever an enemy dies, this Hero recovers 30% (was 15%) of his skill’s cooldown.

Each time this Hero uses a skill he recovers 250,078 Health (was 96,990).

Platinum Ability: High Explosives

If [Heavy Grenade] damages an enemy out of cover they take an additonal 366,277 Damage (was 357,564) and become Disoriented for 10 seconds (was 6 seconds).

[Heavy Grenade] now deals damage to nearby cover.

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 40,695 Elemental Attack Damage bonus (was 37,506), as well as a 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Heavy Granade

  • Increased the projectile speed of “Heavy Grenade” by 33.50%;
  • Increased the area of effect of “Heavy Grenade” by 60%;
  • Increased the CD gained from attack of “Heavy Grenade” by 132%;

:gear: Changes to Silver Ability: Smoke Grenade

  • Increased the projectile speed of “Smoke Grenade” by 55.60%;
  • Decreased the Cooldown duration of “Smoke Grenade” to 16 sec;

Matador

MATADOR

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 33,091 to 41,219
:arrow_right: Health changed from 1,520,600 to 1,827,600
:arrow_right: Damage changed from 27,993 to 39,865
:arrow_right: Elemental Damage changed from 32,342 to 46,555
:arrow_right: Armor changed from 8,872 to 11,607
:arrow_right: Elemental bchanged from 3,734 to 4,396
:arrow_right: Offensive Mod changed from 555 to 1202.5
:arrow_right: Elemental Offensive Mod changed from 1387.5 to 1572.5
:arrow_right: Elemental Defensive Mod changed from 1202.5 to 1480

WEAPON CHANGES:

  • Damage per Second changed from 60,335 to 86,420
  • Damage per Shot changed from 6,033 to 8,641

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Bull Rush

Rushes forward to slash the targeted enemy dealing 350,000 Elemental Damage (was 103,518) and demolishing their cover.

This Hero recovers 225,173 Health and additional Health equal to 60% of the damage dealt.

Silver Ability: Rally Cry

Heals all allied Heroes restoring 156,061 Health per second for 3 seconds.

If any allied Heroes were below 50% Health, all allied Heroes gain 10,830 Armor (was 8,396), and this Hero Taunts the enemy team for 10 seconds.

Gold Ability: Lead The Charge

Whenever this Hero kills an enemy or demolishes enemy cover, he shields himself and another allied Hero, absorbing 600,000 Damage (was 445,834).

Each shield lasts 20 seconds or until destroyed.

Platinum Ability: Rending Blades

This Hero gains 40,001 Critical Bonus (was 8,137).

Whenever this Hero critically hits an enemy, his next 20 shots ignore enemy Armor.

Ruby Ability: Tanked Up

A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero takes 10% reduced damage, starts the match with 731,110 additional Health (was 608,412), 3,229 additional Elemental Armor (was 2,878) and deals an additional 22,028 Damage to Cover (was 15,735).

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Bull Rush

  • Decreased the Overall charge Time of “Bull Rush” by 37.75%;

:gear: Changes to Silver Ability: Rally Cry

  • Increased the AI chance of casting “Rally Cry” by 30%;

Striker

STRIKER

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 32,737 to 40,921
:arrow_right: Health changed from 976,687 to 1,361,975
:arrow_right: Damage changed from 48,528 to 65,203
:arrow_right: Elemental Damage changed from 32,836 to 47,640
:arrow_right: Armor changed from 6,914 to 7,358
:arrow_right: Elemental Armor changed from 5,936 to 6,131
:arrow_right: Offensive Mod changed from 1480 to 2220
:arrow_right: Elemental Offensive Mod changed from 1063.75 to 1757.5
:arrow_right: Defensive Mod changed from 1757.5 to 2035
:arrow_right: Elemental Defensive Mod changed from 1896.25 to 2035

WEAPON CHANGES:

  • Damage per Second changed from 81.364 to 112,843
  • Damage per Shot changed from 15,410 to 21,371
  • Damage to Cover changed from 66.29 to 71.02

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Hunter Killer Drone

Releases a [Hunter Killer Drone], that automatically attacks enemy targets.

The [Hunter Killer Drone] has 719,975 Health (was 309,725), deals 22,866 Elemental Damage per second, 43,920 Damage per second, and has permanent Invisibility, except whenever the [Hunter Killer Drone] is reloading.

Only 4 (was 3) [Hunter Killer Drones] or [Shield Drones] may be active at once.

Silver Ability: Shield Drone

Releases a [Shield Drone], that periodically shields an allied Hero absorbing 532,512 Damage (was 392, 267).

The [Shield Drone] has 693,300 Health (was 419,800). Each shield lasts up to 10 seconds or until destroyed.

Only 4 (was 3) [Hunter Killer Drones] or [Shield Drones] may be active at once.

Gold Ability: Avenger

No changes to ability stats;

Platinum Ability: Networked Drones

This Hero and each of her Drones gain 130,000 Health (was 53,834), and 15,001 Attack Damage (was 2,526) per second for each living [Hunter Killer Drone] or [Shield Drone] on the battlefield.

Ruby Ability: Supported

A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,799 Armor bonus (was 4,564) and a 30% chance to Evade basic attacks.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Hunter Killer Drone

  • Decreased the Overall charge Time of “Hunter Killer Drone” by 23.86%;
  • Increased the AI chance of casting “Hunter Killer Drone” by 30%;

:gear: Changes to Silver Ability: Shield Drone

  • Decreased the Overall charge Time of “Shield Drone” by 23.86%;
  • Increased the AI chance of casting “Shield Drone” by 30%;

:gear: BUG FIXES:

  • Fixed a bug where “Hunter Killer Drone’s” normal damage was not present in the ability description;
  • Fixed the “Avenger” ability description to reflect the actual functionality of the ability;
4 Likes

Matador and lancers buffs are great, but I feel like buckets was on the weaker side of what it needed to be, that gold is still gonna get her killed more often than not.

1 Like