Sentry
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 25,593 to 35,879
Health changed from 735,675 to 1,109,000
Damage changed from 34,170 to 58,462
Elemental Damage changed from 23,476 to 43,934
Armor changed from 4,795 to 5,091
Elemental Armor changed from 4,992 to 5,332
Offensive Mod changed from 1480 to 2775
Elemental Offensive Mod changed from 925 to 2035
Defensive Mod changed from 1202.5 to 1387.5
WEAPON CHANGES:
- Damage per Second changed from 57,646 to 102,396
- Damage per Shot changed from 91,501 to 162,533
- Damage to Cover changed from 142.86 to 238.1
- Reload Time changed from 3.5 seconds to 2.2 seconds
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Aimed Shot
No changes in ability numbers;
Silver Ability: Cloaking Field
This Hero gains Invisibility and recovers 99,982 Health per second (was 96,397) for 6 seconds.
Taking damage will end [Cloaking Field] early.
Gold Ability: Stagger Rounds
This Hero’s weapon has a 65% chance to deal an additional 25,003 Damage (was 7,588) and staggers enemies.
Platinum Ability: Scout Sentry
This hero gains 30,222 Cirtical Bonus (was 18,246), and 10% Critical Hit Chance (was 5%).
Ruby Ability: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 3,598 Armor bonus (was 3,441) and a 30% chance to Evade basic attacks.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Aimed Shot
- Decreased the Charge Time of “Aimed Shot” by 20%
- Decreased the Cast Time of “Aimed Shot” by 12%
- Decreased the total Cooldown of “Aimed Shot” by ~20%
Changes to Silver Ability: Cloaking Field
- Increased the AI chance of casting “Cloaking Field” by 30%
- Decreased the Cooldown duration of “Cloaking Field” to 18 sec
- Decreased the Cast Time of “Cloaking Field” by 2.2%
- Decreased the Activation Delay of “Cloaking Field” by 170%
BUG FIXES:
- Fixed a visual bug where Sentry’s “Stagger Rounds” ability damage wasn’t displayed.
Ghoul
STAT CHANGES:
(Values correspond to a maxed hero)
Power changed from 33,096 to 38,895
Health changed from 799,262 to 1,106,950
Damage changed from 46,509 to 55,012
Elemental Damage changed from 56,091 to 66,819
Armor changed from 4,966 to 5,376
Elemental Armor changed from 4,252 to 4,799
Offensive Mod changed from 1665 to 1803.75
Elemental Offensive Mod changed from 2312.5 to 2451.25
WEAPON CHANGES:
- Damage per Second changed from 102,600 to 121,831
- Damage per Shot changed from 18,519 to 21,990
- Damage to Cover changed from 31.59 to 72.2
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Molotov
A flammable concoction that explodes on impact dealing 200,003 Elemental Damage (was 63,910) to enemies in the targeted area and igniting the ground on fire for 20 seconds. Enemies who linger in the fire take 16,985 Elemental Damage per second, with a 50% chance to inflict [Molotov].
Enemies inflicted with [Moltov] take 46,365 Elemental Damage per second and are Silenced for 15 seconds.
Silver Ability: Improvised Bomb
Tosses a bomb at the targeted area. The Bomb arms on contact and detonates whenever an enemy approaches dealing 300,000 Elemental Damage (was 225,786) to all nearby enemies in a wide area.
If no enemies trigger the Bomb it will automatically detonate after 20 seconds.
Gold Ability: Volatile Mixture
No changes;
Platinum Ability: Tunnel Rat
No changes;
Ruby Ability: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 3,749 Armor bonus (was 3,531) and a 30% chance to Evade basic attacks.
ADDITIONAL CHANGES:
Changes to Bronze Ability: Molotov
- Decreased the Charge time of “Molotov” by 260%
- Decreased the Cast Time of “Molotov” by 8.5%
- Decreased the Activation Delay of “Molotov” by 200%