Hero Buffs - Part 1

portrait_Caine
Caine

STAT CHANGES:

:arrow_right: Power: 32,369 to 36,535
:arrow_right: Health: 1,096,687 to 1,212,925
:arrow_right: Offensive mod: x1665 to x2035
:arrow_right: Offensive elemental mod: x1387.5 to 1942.5

WEAPON CHANGES:

:large_blue_diamond: Damage Per Seconds: 76,663 to 97,213
:large_blue_diamond: Damage Per Shot: 27,576 to 34,968

ADDITIONAL CHANGES:

:large_orange_diamond: Reduce cooldown of “Armor Up” by 12.5%
:large_orange_diamond: Increase cooldown reduction from rifle hits for “Armor Up” by 10%

ABILITY CHANGES:

BRONZE ABILITY: Armor Up

:black_small_square:Tosses an armor pack that provides an allied Hero a charge of ARMOR UP
:black_small_square:Each charge of ARMOR UP absorbs 439,433 (was 229,924) and provides an additional 1000 (was 691), to a maximum of 3 charges.
:black_small_square:Each shield lasts until destroyed. When a shield is depleted, the allied Hero loses a charge of ARMOR UP.

SILVER ABILITY: Counter Measure

:black_small_square:Tosses an armor pack that provides an allied Hero 2 charges of COUNTER MEASURES.
:black_small_square:Whenever the allied Hero is damaged, they spend a charge of COUNTER MEASURES reducing the incoming damage by 90%, dealing 250,000 (was 82,567) damage and Silencing the enemy attacker for 5 (was 4) seconds.
:black_small_square:Lasts up to 15 seconds or until all charges are depleted.

GOLD ABILITY: Scrapper

:black_small_square:Whenever an allied Hero loses a charge of ARMOR UP or COUNTER MEASURES. they recover 333,311 (was 120,366) Health.
:black_small_square:Whenever this Hero critically hits an enemy, he reduces the cooldown of Armor Up by 15%.

PLATINUM ABILITY: Weak Point

:black_small_square:All allied Heroes gain 10% (was 5%) Critical Hit Chance and 6,410 (was 5,337) Crucial Bonus

RUBY ABILITY: Supported

No changes

portrait_Revenant
Revenant

BUG FIXES:

:point_right: Fixed a bug where this character was drawing slightly more aggro from AI even when no taunts were active.
:point_right: Fixed a bug where “Haunted” DOT triggered by Bronze Ability: Undying Soul dealt significantly less damage than “Haunted” DOT triggered by normal attacks.

STAT CHANGES:

:arrow_right: Power: 38241 to 39862
:arrow_right: Health Increase from 1,681,282 to 1,908,287

ABILITY CHANGES:

BRONZE ABILITY: Undying Soul

:black_small_square:Revenant steals the lifeforce of an enemy hero and heals himself by up to 30.0% of the target’s max Health, causing the enemy to be Haunted for 12 (was 10) seconds.
:black_small_square:The effect of this ability cannot surpass 20% of Revenant’s max HP.
:black_small_square:Haunted enemies have 50% (was 20%) slower reload speed.

SILVER ABILITY: Hypnotic Trance

:black_small_square:Hypnotize the closest row of living Heroes dealing 30,001 (was 18,120) Damage per second and disorienting them for 15 (was 12) seconds.

GOLD ABILITY: Intimidation

:black_small_square:Reduces all incoming Damage Revenant receives from Haunted enemies by 60% (was 40%).

PLATINUM ABILITY: Eerie Presence

:black_small_square:Basic Attacks have a 8% chance to Haunt targets as well as Tauning them for 10 (was 8) seconds.
:black_small_square:Haunted enemies now additionally Damage 20,000 (was 16,424) (rifle) Damage from Revenant and take 25,000 (was 20,684) Damage per second.

RUBY ABILITY: Tanked up

No Changes

:black_small_square:A Tank’s job in any decent Team coposition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 3,725 (was 1,702) Elemental Armor bonus and deals an additional 26,662 (was 10,992) Damage to Cover.

Portrait_Everest
Everest

STAT CHANGES:

:arrow_right: Power: 38976 to 39877
:arrow_right: Damages: 55,615 changed to 60,690
:arrow_right: Elemental damage: 56,595 changed to 57,071
:arrow_right: Offesnive MOD: x2127.5 changed to x2220
:arrow_right: Elemental offensive MOD: x1803.75 chaged to x1850

WEAPON CHANGES:

:large_orange_diamond: Damage Per second wihtout RUBY skill: 112,210 changed to 117,761
:large_orange_diamond: Damage Per Shot without RUBY skill: 123,307 changed to 129,408

ABILITY CHANGES:

BRONZE ABILITY: The Hunt

:black_small_square:Fires an arrow at a target dealing 251,992 (was 75,736) Elemental Damage and marking the target with THE HUNT for 10 seconds.
:black_small_square:An Enemy marked with THE HUNT receives 60% more damage against them but can only be killed by this Hero.
:black_small_square:If this Hero is killed, all remaining marks of THE HUNT on Enemy Heroes are immediately lost. The Duration of this skill increases by 0.5 of a second every 10 levels.

SILVER ABILITY: Fatality

:black_small_square:Launches an explosive arrow dealing 152,447 (was 102,958) Elemental Damage and applying an initial charge of The Fatality to Enemy Heroes in the area. Basic attacks by this Hero against Enemy Heroes with a charge of The Fatality increase the amount of charges, to a maximum of 5 charges.
:black_small_square:Any enemies with The Fatality will explode after 5 seconds, dealing 181,497 (was 128,841) Elemental damage for each charge to themselves and all nearby enemies in a small area.

GOLD ABILITY: The Focused

:black_small_square:After this Hero hits an Enemy Hero with 3 basic attacks, temporarily increase this Hero’s attack speed, reload speed and basic attack damage by 40% (was 30%) for 9 seconds.
:black_small_square:The Duration of this skill increases by 0.5 of a second every 10 levels.

PLATINUM ABILITY: The Toll

No Changes

:black_small_square:If this Hero kills an enemy Hero marked with THE HUNT, all allies killed by that enemy Hero are revived with 778,632 Health.

RUBY ABILITY: Doing Damage

:black_small_square:The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 31,147 (was 27,953) Elemental Attack Damage bonus, as well as 30% Skill Charge bonus for their Bronze Skill.

portrait_Panzer
Panzer

STAT CHANGES:

:arrow_right: Power: 32072 to 33517
:arrow_right: Damage: 34,403 changed to 42,109
:arrow_right: Elemental damage: 41,808 changed to 42,990
:arrow_right: Offensive mod: x1248.75 cahnged to x1526.25
:arrow_right: Elemental offensive mod: x2173.75 changed to x1757.5

WEAPON CHANGES:

:large_orange_diamond: Damage Per Second: 76,211 changed to 85,099
:large_orange_diamond: Damage Per Pellet:20,268 changed to 22,632

ABILITY CHANGES:

BRONZE ABILITY: Breach and Clear

:black_small_square:An explosive blast deals 200,000 (was 177,711) damage to an enemy in the targeted area.
:black_small_square:If the target was at full Health they take an additional 211,120 (was 205,692) damage.
:black_small_square:Breach and Clear starts the mission with 90% charge.

SILVER ABILITY: Clean Sweep

:black_small_square:Fires a spead of bullets hitting all enemies on the battlefield dealing 189,504 (was 94,635) per shot.

GOLD ABILITY: Brawler

:black_small_square:Whenever the enemy Team outnumbers the allied Team, improve this Hero’s weapon by 7,869 (was 6,521) Attack Damage and 7,676 Elemental Attack 7,881 Elemental Attack Damage for each fallen allied Hero.

PLATINUM ABILITY: Assault Breacher

:black_small_square:At the start of the mission, improve this Hero’s weapon damage by 14,171 (was 13,803) Elemental Attack Damage for the first 20 seconds of a mission.

RUBY ABILITY:Supported

No Changes

:black_small_square:The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 23,684 (was 23,053) Elemental Attack Damage bonus, as well as 30% Skill Charge bonus for their Bronze Skill.

Oro
Oro

STAT CHANGES:

:arrow_right: Power: 31993 to 33859
:arrow_right: Health changed from 1,312,750 to 1,449,500
:arrow_right: Armor changed from: 7,278 to 9,055
:arrow_right: Meltdown Cooldown changed from: 32 seconds reduced to 25 seconds

ABILITY CHANGES:

BRONZE ABILITY: Caber Nuke

:black_small_square:Tosses a radioactive core hitting all enemies in the targeted area, dealing 99,999 (was 46,461) damage on impact also Stunning enemies on for 5 (was 2) seconds and periodically dealing 79,999 (was 50,520) damage to enemies who linger in the area. The area effect persists for 16 seconds.

SILVER ABILITY: Meltdown

Cooldown reduction
:black_small_square:An eruption of energy deals 207921 damage to all enemies on the battlefield.
:black_small_square:Each time this hero skill is used this Hero gains a charge of MELTDOWN until the end of the mission. Each charge deals minor Damage per second to himself.

GOLD ABILITY: Super Critical

:black_small_square:Whenever this Hero is damaged by his own MELTDOWN he deals per second 30,000 (was 12,101) Damage per second to a random enemy for each charge of MELTDOWN .
:black_small_square:This Hero reduces all incoming Damage by 1% for each 1% of his Health he is missing.

PLATINUM ABILITY: Nuclear Core

:black_small_square:Whenever this Hero is below 65% Health he activates NUCLEAR CORE gaining 23,460 Attack Damage, and 33% faster reload speed.
:black_small_square:All other allied Heroes gain 219,360 (was 66,400) Health.

RUBY ABILITY: Tanked up

No Changes

:black_small_square:A Tank’s job in any decent Team coposition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 2,806 Elemental Armor bonus and deals an additional 17,526 Damage to Cover.

5 down, 5 more to go! :wink:

14 Likes

Holy crap this looks amazing. However even if panzer is getting a damage buff if she cant land a pellet beyond midline she wont be used at all. She needs her pellet spread nerf undone. Also wow caine getting quite a buff

2 Likes

(Casually sheds tear at sight of panzer getting buffed) it… it finally happened…

1 Like

Buffing old heroes is a great idea. Good one.

5 Likes

I would’ve taken this over the Spewage, and Voltage update if I had to make a choice between the two. Love the buffs given! My ruby Caine will finally become more of a threat on the battlefield. :grin:
Honestly, great job DECA. A very smart move in my opinion. :+1:t2:

8 Likes

I am still surprised why Ryker is not buffed. If you can’t …then remove him from the original campaign staory line. Get into the game Devs.
.

Don’t complain over one hero that’s not on the list, he’s still a good hero anyway, you can get the extra dmg early on too, focus on this, is the glass half empty? Or is it half full?

1 Like

Ryker seems fine to me. Amazing base damage, good starter hero

Amazing. Caine is going to be great now :wink:

2 Likes

I wish to have Ryker in the top five. My personal opinion. The guy who leads the whole UAF campaign missions, unites all the heroes, a symbol of justice and unity, just cannot be in the bottom of the HH list. It is not just about damage or buffs but to glorify heroes that give meaning to the game and to life. It’s just a common sense whether you are fed or feed yourself.

2 Likes

In just about any game i’ve seen the starter character is either equal or normal powered. They’re either like the rest because or a mechanic like oneshots or they’re just basic starter characters

Dude ryker is just fine the way he is. He is more than capable of putting verrill 6ft under he needs no change.

Aye its a good buff, but it wont mean anything if she cant hit rear line targets. Her pellet spread nerf needs to be undone, otherwise shivs will remain on top of panzer

She can instakill enemies with her gun but she still wouldn’t be able to kill an Astrix

Oh great this should be good on caines behalf… Caine & Moss… Are a great addition to any team with combined plats… Although, I thought both of them distributed 10% all team CHC apiece way baack? Meh, happy either way.

My thoughts exactly.

If you nerfed stygia for no reason at all why buff all those other heros for players to complain about plus i want a full redund because ive spent alot of money for you all to take away what ive built because of nerfs the point of ruby heros is to have more power not to be nerfed so with that beeing said i want new asrtial hero nerfed on release or put all heros back to original status no nerfs

1 Like

Please take a look at Butter she needs to be a bit powerful as a tank.

Stygia isn’t nerfed in any way like beck. Some minor tweaks that make her healthier for the game. And sorry, but i’m certain they won’t do refunds for something that minor

2 Likes

Butter is guy, listen to his voice, even says “sheilds himself” in his bronze

1 Like