Hero Buffs - 7.0

Bolt

Bolt

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 29,112 to 35,957
:arrow_right: Health changed from 681,662 to 1,003,025
:arrow_right: Elemental Armor changed from 3,986 to 4,396
:arrow_right: Critical Chance changed from 7% to 10%
:arrow_right: Offensive Mod changed from x1942.5 to x2672.5
:arrow_right: Elemental Offensive Mod changed from x1942.5 to x2590

WEAPON CHANGES:

  • Damage per Second changed from 85,436 to 112,199
  • Damage per Shot changed from 152,564 to 158,026
  • Rate of Fire changed from 0.56 rounds per second to 0.71 rounds per second
  • Reload Time changed from 1.8 seconds to 1.4 seconds

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Shrapnel Storm

Fires a specialized bolt that splits into 5 explosives on impact, each explosive deals 250,000 Damage (was 154, 769) to all enemies within a small area.

Silver Ability: Barbed Bolt

A wicked barb shreds the targeted enemy dealing 29,999 Elemental Damage Per Second (was 8,776) for 16 seconds. The Elemental Damage per second increases each time the target is damaged by [Shrapnel Storm] or whenever this Hero hits the target with a basic attack.

Gold Ability: Called Shot

Whenever this Hero Headshots an enemy, he deals 30% more Damage (was 15%) and deals 35,000 Elemental Damage per second (was 18,434) to the target for 4 seconds.

Platinum Ability: Synthetic Intuition

This Hero gains 26,393 Critical Bonus (was 20,251).

Whenever this Hero completes a reload, he gains a charge of [Snythetic Intuition]. Each charge provides 10% Critical Hit Chance (was 1%), to a maximum of 5 charges.

Whenever this Hero critically hits an enemy, deplete all the charges of [Snythetic Intuition], and boost his next reload rate by 50%.

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 28,953 Elemental Attack Damage bonus (was 22,520), as well as 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Shrapnel Storm

  • Shortened the cooldown by 25% (faster cooldown);

:gear: Changes to Silver Ability: Barbed Bolt

  • Shortened the cooldown by 12% (faster cooldown);

Pris_a

Pris

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 33,584 to 39,501
:arrow_right: Health changed from 702,175 to 1,003,025
:arrow_right: Damage changed from 56,146 to 72,636
:arrow_right: Elemental Damage changed from 54,865 to 60,741
:arrow_right: Armor changed from 5251 to 5798
:arrow_right: Elemental Armor changed from 3,605 to 3,331
:arrow_right: Offensive Mod changed from x2035 to x2497.5
:arrow_right: Elemental Offensive Mod changed from x2220 to x2312.5

WEAPON CHANGES:

:large_blue_diamond: Damage per Second changed from 111,011 to 133,377
:large_blue_diamond: Damage per Shot changed from 27,962 to 30,039
:large_blue_diamond: Rate of Fire changed from 3.97 rounds per second to 4.44 rounds per second
:large_blue_diamond: Damage to Cover changed from 75.57 per attack to 67.57 per attack

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Beguile

Incapacitate and shoot the targeted enemy. Stunning the target while she sets up the shot, then dealing 350,000 damage (was 184,671) after 4 seconds.

Enemies previously hit by Beguile take additional damage equal to 30% of their max Health (was 15%).

Silver Ability: Sapper

Throws a stunning gadget dealing 550,000 damage (was 543,122) and Stunning the targeted enemy for 5 seconds.

Enemies previously hit by Beguile are also Silenced for 18 seconds.

Gold Ability: Fatal Wounds

All enemies hit by [Beguile] deal 40% less damage (was 20%). Have their Reload and Fire Rate slowed by 40% (was 20%), and all attacks by this Hero against afflicted enemies deals an additional 25,000 damage (was 11,268).

Platinum Ability: Charmer

If this Hero has not taken damage for 2 seconds, she recovers 34,999 Health Per second (was 16,670) and improves her weapon damage by 35,000 Attack Damage (was 17,045).

Any damage taken will stop the effect.

Ruby Ability: Supported

A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains a 3,972 Armor (was 3,682) bonus and 30% increased chance to Evade basic attacks.

ADDITIONAL CHANGES:

:gear: Changes to Silver Ability: Sapper

  • The ability now can be inflicted on multiple heroes caught by its Explosion Radius;
  • Increased Explosion Radius by 100%;
  • Removed the delay of the explosion, it now triggers on impact;
  • Increased the projectile speed of the ability by 40%;
  • Decreased the cooldown from 17 seconds to 15 seconds;

Prophet

Prophet

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 31,343 to 38,279
:arrow_right: Health changed from 979,775 to 1,034,475
:arrow_right: Damage changed from 41,892 to 67,535
:arrow_right: Elemental Damage changed from 41,473 to 53,621
:arrow_right: Armor changed from 6,423 to 8,064
:arrow_right: Elemental Armor changed from 2,957 to 2,137
:arrow_right: Critical Chance changed from 5% to 15%
:arrow_right: Offensive Mod changed from x1850 to x3052.5
:arrow_right: Elemental Offensive Mod changed from x2035 to x2497.5

WEAPON CHANGES:

:large_blue_diamond: Damage Per Shot changed from 111,153 to 121,156
:large_blue_diamond: Damage per Second changed from 83,365 to 121,156
:large_blue_diamond: Rate of Fire changed from 0.75 rounds per second to 1 round per second
:large_blue_diamond: Ammo Capacity changed from 3 to 4

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Phantom Shot

Fires a powerful blast from his rifle dealing 400,000 Damage (was 283,006) to the targeted enemy. If the target is killed this Hero gains Invisibility for 20 seconds.

Silver Ability: AMP UP

Powers up his rifle, this Hero gains a charge of [Amp Up].

Each charge of [Amp Up] improves [Phatom Shot] damage by 203,933 Elemental Damage (was 107,389) and his weapon damage by 30,593 Elemental Attack Damage (was 19,055) to a maximum of 6 charges.

Using [Phantom Shot] depletes all charges of [Amp Up].

Gold Ability: Coordination

Designates a target, improving allied Heroes attacks against the targeted enemy by 20% Damage (was 10%).

Whenever this Hero critically hits the target he deals 54,221 Physical Damage (was 14,925).

Platinum Ability: Spectre

Whenever this Hero kills an enemy, he gains 150,000 Health (as 136,211) for 10 seconds (was 6 seconds).

If both [Amp UP] and [Spectre] are active, killing an enemy provides an extra charge of [Amp UP].

Ruby Ability: Supported

A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains a 5,173 Armor bonus (was 4,304) and 30% increased chance to Evade basic attacks.

ADDITIONAL CHANGES:

  • Improved the accuracy of consecutive shots by reducing the waiting time required for the weapon’s accuracy to return to normal after each shot by 75%;

:gear: Changes to Silver Ability: AMP UP

  • Shortened the cooldown from 24 seconds to 15 seconds (faster cooldown);
  • Shortened the casting time by 25% (faster cast);
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