Hero Buffs - 7.4

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MARLOWE

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 37,112 to 41,492
:arrow_right: Health changed from 933,275 to 1,124,725
:arrow_right: Damage changed from 58,270 to 62,932
:arrow_right: Elemental Damage changed from 64,283 to 71,257
:arrow_right: Armor changed from 6,612 to 7,569
:arrow_right: Elemental Armor changed from 3,123 to 3,533
:arrow_right: Critical Chance changed from 1% to 2%
:arrow_right: Critical Damage changed from 194% to 200%
:arrow_right: Elemental Critical Damage changed from 196% to 200%
:arrow_right: Offensive Mod changed from 1665 to 2053.5

WEAPON CHANGES:

  • Damage per Second changed from 122,553 to 134,189
  • Damage per Pallet changed from 24,908 to 27,274
  • Weapon Spread reduced by 100% (note: there is still a weapon spread, it has just been reduced significantly)

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Whiplash

No changes to ability stats;

Silver Ability: Knockout

No changes to ability stats;

Gold Ability: Wrangler

No changes to ability stats;

Platinum Ability: Rodeo Queen

Whenever a charge of [Hog Tied] is expended, this Hero recovers 200,000 health (was 163,728) and recovers 20% of both their skills charge.

Ruby Ability: Doing Damage

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 38,665 Elemental Attack Damage bonus (was 34,969), as well as a 30% Skill Charge bonus for their Bronze Skill.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Whiplash

  • Increased the projectile speed of “Whiplash” by 50%;

Brogan_Crate

BROGAN

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right: Power changed from 32,587 to 42, 321
:arrow_right: Health changed from 1.074,462 to 1,313,775
:arrow_right: Damage changed from 42,938 to 66,016
:arrow_right: Elemental Damage changed from 36,365 to 60,609
:arrow_right: Armor changed from 6,959 to 7,643
:arrow_right: Offensive Mod changed from 1572.5 to 2173.75
:arrow_right: Elemental Offensive Mod changed from 1618.75 to 2220

WEAPON CHANGES:

  • Damage per Second changed from 79,303 to 126,625
  • Damage per Shot changed from 14,497 to 23,148

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Focus Fire

Empowers himself and a targeted allied Hero with [Focus Fire] for 12 seconds. Both Heroes gain a 50% faster reload rate (was 15%) and boost their weapon damage by 41,151 Attack Damage per second (was 6,799).

If an enemy is killed while [Focus Fire] is active, the enemy explodes dealing 314,221 Elemental Damage (was 74,541) to enemies in a small area.

Silver Ability: Lead By Example

Cleanses all negative effects on all allied Heroes and copies any beneficial effects this Hero has. This Hero gains one random effect, and earns additional effects for each cheansed ally.

Gains 250,000 Health (was 150,632), restores 15,000 Health per second (was 9,403), or gains 10% Critical Hit Chance (was 5%).

These effects can stack multiple times and last 20 seconds.

Gold Ability: Sustaining Fire

This Hero receives partial cooldown meter from missed shots.

Each time this Hero completes a reload, he gains 30,000 Health (was 10,471) for each shot that was fired.

The Health lasts 20 seconds, or until the next reload.

Platinum Ability: Warlord

Whenever [Lead By Example] is used this Hero gains an additional random effect.

Each time an allied Hero dies, this Hero shields himself, absorbing 800,001 Damage (was 417,013), and reducing his cooldowns by 70% (was 30%).

The shield lasts until destroyed.

Ruby Ability: Supported

A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,950 (was 4,588) Armor bonus and a 30% chance to Evade basic attacks.

ADDITIONAL CHANGES:

:gear: Changes to Bronze Ability: Focus Fire

  • Decreased the Overall charge Time of “Focus Fire” by 36%;
  • Increased the AI chance of casting “Focus Fire” by 30%;

:gear: Changes to Silver Ability: Lead By Example

  • Decreased the Cooldown duration of “Lead By Example” to 25 sec;
  • Increased the AI chance of casting “Lead By Example” by 30%;
  • Decreased the Overall charge Time of “Lead By Example” by 31.5%;

:gear: BUG FIXES:

  • Fixed a bug where the duration of “Focus Fire” was showing a wrong value;
  • Fixed a bug where “Sustaining Fire” wasn’t giving cooldown charges to “Lead By Example”;
  • Fixed the text of “Lead By Example” to correspond to the actual ability behavior;
7 Likes

Heavens rejoice! Marlowe gets an upgrade!

4 Likes

What do you think? Do you like it? :eyes:

1 Like

I need to test her out on some long range maps, but I wager it’s a helpful boost.

1 Like

Panzer can really benefit by having a weapon spread reduction + faster reload.

3 Likes

superior Brogan, getting some love

1 Like

It is amazing. She hits at least 2 pellets on the longest ranges. And less squishy which is good

Still havent got rid of Alcatraz i see