Hero Buffs — 6.0

Purifier

Purifier (1)

STAT CHANGES:

:arrow_right: Health changed from 782,512 to 919,626

WEAPON CHANGES:

:large_blue_diamond: No Changes

ABILITY CHANGES:

BRONZE ABILITY: Pyrothium Napalm

:black_small_square: Tosses a pyrothium grenade at the targeted area. The grenade ignites the area on fire dealing 25,001 (was 17,264) damage per second to enemies who linger in the area.

:black_small_square: The fire persists for 20 seconds.

SILVER ABILITY: Incendiary Sunder

:black_small_square: Sunders the targeted enemies Armor, dealing 249,999 (was 106,351) Elemental Damage and reducing their Armor by 9,742 for 5 seconds.

:black_small_square: If the enemy is affected by Pyrothium Napalm, they are ignited and take an additional 60,517 Elemental Damage per second for 8 seconds.

GOLD ABILITY: Immolation Rounds

:black_small_square: Whenever this Hero critically hits an enemy, he deals an additional 9,500 (was 8,488) damage per second to the enemy for 3 seconds.

:black_small_square: If the enemy is affected by Pyrothium Napal], they are ignited and take an additional 60,517 Elemental Damage per second for 8 seconds.

PLATINUM ABILITY: Backdraft

:black_small_square: Whenever an enemy is damaged by Pyrothium Napalm they have a 30% chance to explode dealing an additional 89,999 (was 51,333) Elemental Damage per second in a wide area.

RUBY ABILITY: Support

No Changes

:black_small_square: A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,485 Armor bonus and a 30% increased chance to Dodge.

4-Cep

4cep

STAT CHANGES:

:arrow_right: No Changes

WEAPON CHANGES:

:large_blue_diamond: No Changes

ABILITY CHANGES:

BRONZE ABILITY: Thermal Laser

:black_small_square: A precision laser continuously deals 69,999 (was 34,176) Elemental Damage per second to the targeted enemy and reduces their Armor by 1,846.

:black_small_square: The laser lasts 5 seconds.

SILVER ABILITY: Surgical Strike

:black_small_square: A massive scalpel cleaves through the targeted enemy dealing 123,723 (was 32,233) Elemental Damage and inflicting Heal Block for 15 seconds.

If the targeted enemy is already afflicted with Heal Block they take an additional 35,115 Damage per second for 5 seconds.

GOLD ABILITY: Symbiotic Bond

No Changes

:black_small_square: The first time this Hero is killed, they siphon 15% of each allied Heroes remaining Health and revives themself after a 5 second delay.

:black_small_square: Upon revive, this Hero recovers Health equal to the Health siphoned from the allies. This Hero also gains 26,581 Damage for 5 seconds.

PLATINUM ABILITY: Nano Tech

No Changes

:black_small_square: 4-Cep implements superior nanobots to harden their exoskeleton, reducing all incoming weapon damage against the body by 25%. The head is still vulnerable.

This Hero gains 23,563 Damage.

RUBY ABILITY: Support

No Changes

:black_small_square: A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,485 Armor bonus and a 30% increased chance to Dodge.

7 Likes

Buffs is good, but this must don’t change enemies in campaign. I remember a lot missions which purifiers does very hard to complete even with old skills.

1 Like

It’s a somewhat minor but also significant boost. But well, hard mode isn’t too much harder with it. Except the blasts from the sudderer is much more of a threat

Still wishing 4cep to return to his original fire rate speed. It will definitely give verrill a run for his life.

1 Like

Purifiers used in extreme too. If mission was developed for heroes with one stats change that broken original balance. Challenge must be fair.

No roadblock mission features Purifier. Unless you make your own roadblocks ofcourse.
Quite possibly one mission in district 5 but that only took me a day to beat waaay back in time. Which means it’s a lot easier nowadays

Your missing one, buff clyde, immediately, he needs more base power than cyphon, fix it, immediately!

Many peoples have problems with missions in District 3 and 4. Newcomers will have problems in District 14. Stop thinking about himself only. If you don’t have personal life or work and seat whole day in mobile game this is don’t mean what this is something good for everyone.

1 Like

They don’t understand that theirs a reason they can’t beat it, they need experience and progress,

(Nonetheless the rewards suck anyway, they ain’t missing out on much)

Hey awesome people. Just wanted to remind that “Pyromaniac” is an NPC different from “Purifier” and the buff only applies to the hero, not the NPC .

3 Likes

Those are fun buffs. Very rarely do I see Purifier used and now I can use him to mix up crit teams. 4 Cep too was beast before so it’s nice to give him love especially if you don’t get Cyber. In general, I like buffs over nerfs as they allow players to feel like they almost got a new character to play with. There are so many old characters to do that with.

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