“They’ve stood on their feet for far too long. Time for Kurtz to rise again.”
Raider (Eric D’Jinn) | 35 | Masterful Sniper – Munitions Expert – Stone-Cold Servant | Mech | Rearline
KLG BLACK OPS
HP - 2/5
Armor - 3/5
Damage - 5/5
Skills - 4/5
The war fog hung over the ground, troops crouched over as they ran through. UAF; clad in green, made a secret assault on the fortress which Kurtz had taken over. As they commenced their assault, something awful began to happen.
Soldiers, one by one, began to fall, struck with death. The shots coming from somewhere deep in the fog rang loud and clear. But, before they knew what had happened, a hailstorm of powerful bullets fell upon the UAF squadron, dealing far more damage then they usually do. The hell drove them back, ensuring the fortress remained in Kurtz’s hands.
Eric D’Jinn, a brilliant munitions expert, and crackshot sniper, was stationed at the fortress. His powerful M1SM Garand, modified to take upgraded rounds, struck a certain terror upon those troops, a fear which stuck with them for months.
Swept up by the revolution that Kurtz initiated, D’Jinn fought many battles with the KLG, exposing the “traitors” and “cowards” who warred against the General. After several years of being a corporal in KLG’s riflemen squads, D’Jinn was promoted to Gunnery Sniper Sergeant, Kurtz recognizing his markmanship.
After further successes with his bullets and keen aim, D’Jinn was give free reign to operate within the KLG Black Ops. Working with Caine, D’Jinn (callsign Raider), now ensures that not only his allies are best equipped to take care of the enemy, but that his own weaponry is sufficient to dispatch mettlesome intruders efficiently.
An expert with bullets, Raider enables his allies to more effectively gun down the enemy, boosting their basic attacks in fearsome and unexpected ways.
Bronze – God Bullet – This hero upgrades his weapon with a powerful charged shot, dealing a bonus high x attack damage and low x mech damage.
If an enemy is hit by this charged shot, disorient them for 4 seconds. If the target is killed by this charged shot, silence all enemies for 4 seconds.
Firing this hero’s basic attack depletes the charge of [God Bullet]
Silver - Range Is Hot – Equips the allied team with lethal rounds. All allies gain 30% Critical Hit Chance and x Damage per second for 5 seconds.
Gold – Breathe Easy – Whenever an ally reloads, they recover x Health.
[Breathe Easy] cannot activate more than once per 3 seconds.
Platinum - Mechanical Engineering – This hero and all allies gain x Health and x Armor. [Mechanical] Heroes also increase movement speed by 10%.
Ruby – Supported – A skilled Support Hero can’t help their team if they’re down for the count. This hero gains a x Armor bonus and a 30% increased chance to Dodge.
M1SM (Single Modified) Garand Sniper
Weapon Type: Sniper
Rate of Fire: 0.67 rounds / sec
Ammo Capacity: 1
Reload Time: 1.7 seconds
Damage: Slightly less than Artemis’ damage, but very high potential with Bronze and Silver abilities.
Active Skill Quips
𝗚𝗼𝗱 𝗕𝘂𝗹𝗹𝗲𝘁 𝗾𝘂𝗶𝗽𝘀:
“𝙲𝚑𝚊𝚛𝚐𝚎𝚍 𝚛𝚘𝚞𝚗𝚍 𝚕𝚘𝚊𝚍𝚎𝚍.”
“𝚈𝚘𝚞 𝚋𝚎𝚝𝚝𝚎𝚛 𝚛𝚞𝚗!”
“𝙶𝚘𝚝 𝚖𝚢 𝚋𝚎𝚊𝚍 𝚘𝚗 𝚢𝚘𝚞.”
“𝚃𝚑𝚎𝚛𝚎 𝚢𝚘𝚞 𝚊𝚛𝚎.”
𝗥𝗮𝗻𝗴𝗲 𝗜𝘀 𝗛𝗼𝘁 𝗾𝘂𝗶𝗽𝘀:
“𝙶𝚞𝚗. 𝚃𝚑𝚎𝚖. 𝙳𝚘𝚠𝚗.”
“𝚁𝚊𝚗𝚐𝚎 𝚒𝚜 𝚑𝚘𝚝, 𝚖𝚘𝚠 ‘𝚎𝚖 𝚍𝚘𝚠𝚗!”
“𝙲𝚛𝚒𝚝𝚒𝚌𝚊𝚕 𝚍𝚊𝚖𝚊𝚐𝚎 𝚒𝚗𝚌𝚛𝚎𝚊𝚜𝚒𝚗𝚐.”
“𝚈𝚘𝚞 𝚊𝚛𝚎 𝚍𝚎𝚊𝚍!”
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And we’re back!! Been a while, but having a hero boost critical damage for the whole team sounds like an apt idea! Let me know what you think by dropping a like and comment!