Hello everyone,
First off, I’d like to say that I understand the process of hit-calling and being responsible for the bounties you call, as it enables an alliance to greatly maximize their damage/points per player in a Bounty weekend event.
However, I feel like it gives players the highly limiting obligation of having to be fully present in chat in order to even participate in Bounty for an entire weekend, since they will be reprimanded for attacking a Bounty without calling it or being aware if it was already called by somebody else.
Many of the top alliances have a requirement of 3 billion+ damage AND to hit-call your bounties …
In my personal experience, the hit-calling requirement has greatly limited my own damage output potential, since I work most weekends, and am not able to be fully present in chat in order to call Bounties or be aware of which Bounties have already been called.
And if I hit a Bounty without calling it, or one that has already been called by another alliance member, ALL HELL WILL BREAK LOOSE.
Why the fuck didn’t you call the Bounty before you hit it?
WTF, why did you hit MY Bounty? I CALLED IT BEFORE YOU!
Bro, you have to wait FOUR minutes before you call a Bounty if you didn’t summon it…
Here’s a personal example:
- I work Friday, Saturday, and Sunday evening, which takes up nearly all of my Bounty time…
- While at work, I cannot give my phone the full-attention of being present in chat and knowing which Bounties are available to attack that “hit-calling” requires…
- Since hit-calling is a wide-spread requirement by most alliances, I am not able to give my full-potential in Bounty during most of the event, since I cannot give my full attention to chat while at work…
- Without this “hit-calling” requirement, however, I would be able to fully play on Auto-mode for a huge majority of the weekend, without any limitations, and be able to give my full damage potential, since my activity output would not be limited by having to be fully attended to the chat in order to participate in Bounty…
I understand that if all 25 members of an alliance did this, there would be a lot of damage-overlap, which would lessen the amount of potential obtainable points.
With this being said, however, is this damage overlap more counterproductive than limiting a player’s contribution by requiring hit-calling, or vice versa?
I would like to ask, are there ANY top-25 (or so) alliances that do NOT require hit-calling, because although I understand and appreciate it, I am against it due to my current work situation…
I WOULD LOVE TO JOIN YOU.
Anyways, that’s my view on “hit-calling”…
I understand its effectiveness, but am against it due to its time-consuming ‘sine qua non’.
Cheers.