I wish they would, it has been here so long and is so dumb, but then again, every co-op pvp event we always bring it up, and nothing happens, just a sad repeating cycle
Here we go again. You’re not the first to adress this, and not the last.
For so far, it is not getting fixed because it is an intented mechanism. That is all there is to and that is all there will be to it. Repeating this exact same topic every week isn’t going to change it
I wouldn’t call an exploit an intended mechanism.
Lol the same cycle, every time there is a pvp co-op event, as I said above, there always happens to be one new person posting asking it to get fixed every time, but alas, we may never get it fixed… sad…
So now this bug is called “an intended mechanism”? Lol
Reminds me of the story about a guy who fell down the stairs… got up… brush himself and tell the onlookers “That was intentional.”
Ok I have to admit, that’s a funny joke comparison.
I think part of the reason why this is not getting fixed is because every time someone raise this topic… “bug defenders” are very quick to respond saying stuff like things are “working as per designed” or “working as intended” or “this is the punishment system at work and is working as per expected”.
If you look at my screenshot, do you truly believe that the developers who created coop pvp “intended” for level 5 bronze to be matched up against level 100 ruby? Lol.
Other sad part I like to iterate is that even very simple bugs reported in earlier forum topics are not being addressed. Simple bugs like viewing “heroes of other players but the skin level is showing your own skin level” or “in coop, you dont always control the hero on the left”.
I think the best chance of these bugs ever getting fixed is when players (who are annoyed by these bugs) eventually works as developers themselves; or; buys and take over the game.
I agree with a bit of that, not the last part, but so many things could be fixed…
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While I have no insight to what the issue looks like on the devs end, I can say however that “bug defenders” as you called them, or otherwise people claiming nothings wrong won’t effect whether or not an issue is looked at by the dev team. Here’s to hoping we get it fixed soon.
In the once wise words of Muninn,
“If it seems easy, simple, and/or obvious, there’s a reason why it hasn’t been done yet.”
If “bug defenders” keep on saying everything is okay… it can make the issue sound less serious that it actually is thus could cause further delays to fixing since there are people who accept it.
Anyway, I dont know how Hothead or Deca works. But from where I work… if we get repeated complaints from our customers over and over again and our managers/CEO learn about it… we could get into serious trouble for ignoring the issue.
Even if something cannot be fixed, a simple communication providing feedback would have been nice.
- “we are still trying to learn the code and will address this issue once we know hot to fix it”
- “we are currently short-staff hence the delay in fixing this, thanks for your understanding”
Also, when I mentioned about this problem in the bug list topic… I not only raise the issue, I actually provided suggestions on how to resolve it.
Option 1: just match on strongest hero. Treat PVP matching as if you are just matching one hero vs one hero.
Option 2: if above is too difficult to implement, then for the time being… simply turn off player vs player matching and let player fight bots. This is something the game already does when it cannot find a player opponent. So I dont see why it would be difficult to implement this workaround for the time being. Just think about it… if during pvp events players only play against bots which at the moment are always evenly matched… I can pretty much say with absolute certainty that no one will raise this matching issue again. A simple workaround solution to a long time problem.
Obviously, I would find it hard to believe if they say they can’t even do option 2.
With regards to Munnin’s comments…
DAD: Hey, I thought I told you to clean up your. Why is it still a mess?
SON: If it seems easy, simple, and/or obvious, there’s a reason why it hasn’t been done yet.
DAD: What the heck are you talking about? You are just playing video games and doing something else.
SON: Wait, let me get my “Bug Defender” friend to explain this situation…
BUG DEFENDER: Hi Sir, asking your son to clean up his room everyday will not do anything. Don’t you think if it can be done, your son would have done it already?
DAD: Are you saying he is unable to clean his room? Looks more like the DONT want to clean his room.
BUG DEFENDER: Sir, your son is not cleaning his room because it is an “intended mechanism”. You are being subjected to a “punishment system” due to “bad karma”. This “punishment system” has been there ever since your son is born. So you see, everything is going as expected.
DAD: Intended Mechanism??? Punishment system??? Bad Karma??? Are you two high on drugs???
Muninn’s comment that I quoted is meant specifically for the context of the relationship between players and devs, not for a child cleaning his room. Lol
Players always assume things are as simple as a push of a button to fix things, and that they know exactly how the game is built and coded, when in reality they are more complicated. Anyways…
I don’t doubt that things might be complicated in the background, but it’s also been WAY too long to be reasonable. The issue’s been there forever and we’ve had no response about the topic by devs in a long time.