Throughout this thread there are posts commenting on various difficulties with bounty including lack of bucks to summon and how the summoned bounties seem to have stacked odds to be unfavorable to the majority of the bonused hero elements you have. Some of these comments are followed by requests to the developers for changes / improvements / etc. based on the individuals point of view created by their individual difficulty or dislike. And then there is the title of the thread “Reasons why everyone is hating bounties”.
First I’d like to ask people to stop posting as speaking for “everyone”. I’m part of “everyone” and I may or may not agree with you.
That being said, no matter what rewards are available for anything in this game, it’s the same for everyone. Bounty full of mech bounties and all your bonused heroes are energy? It was that way for everyone. Summoning costs bucks? It was that way for everyone. Do I think it’s weird that the universal frags rewards are a little off in the rank rewards for bounty? Yes, can’t argue with that one. BUT, it was the same for everyone at that ranking. No one is getting one up on anyone except by way of effort and time invested in whatever event you choose to look at. Would it be nice if rewards were increased and bounties cost less and missions didn’t require so much stamina in extreme, or any mode, etc. etc.? SURE! But even if it happened, what would really change? I’ll tell you. People would spend less real world money on the game.
I for one love this game right now, as it once was, and very likely for how it will be, with all it’s flaws and quirks. I have no delusions that this game is a product and all products are intended to make money and be profitable. In this game players should be rewarded more than others based upon skill and effort but those rewards can not be so exorbitant that there is no desire from time to time to buy something and the developers have to balance those two areas carefully to both attract players to play while also turning a profit.
In my mind, knowing that the game is the same for everyone with regards to rewards, RNG chances in chests (the gilded crate hates me!), costs for bounties, costs in stamina, XP required for each level, bugs, glitches, etc., I’d much rather game development focused on the “everything” we share having improved mechanics, fewer bugs, and overall less general weirdness. I’d like Kunoichi, who can deftly hit a standing or crouched target with her knives, but can’t hit the broad side of a barn if the target is lifted, to be able to hit that lifted target. I’d like Cinder to stop getting stuck in cargo containers in the shipyard. I’d like 4-cep’s rare skin to allow him to auto-revive instead of him dying instantly with the first lethal damage. I don’t need greater rewards from events or crates or whatever…I’d feel the most rewarded by flawless (or as close as we can get) game mechanics where what each hero can do, or can’t do, makes sense and works.