Hero Hunters is undergoing a new change of getting a new developer team and in return, bringing in new ideas. What I am going to say is my personal opinion and just how I feel Hero Hunters should be. Feel free to let me know your thoughts as well. There will be multiple parts, with their titles in bold, so scroll through if you are looking for a certain aspect. Also I feel with combining ideas that this is no longer just my take, but the players who contribute ideas as well.
Players’ Take on the Future of HH
By Arpinicl and Others
Part 1: Campaign
As many of the player base know, 14-10 is the last level in the campaign for the modes Normal and Hard, while the other levels of Extreme are still being added, in Hero Hunters. Considering the campaign we are faced with right now as book 1 of the series, with chapters 1-14, and many players completing them, a new update would be do soon. I do enjoy the Urgent Missions however, which add lore and continue the story with the new updated stories. As proposed by @Belliam , if a second part which would be like a sequel to the campaign was added, it would boost player satisfaction. Players should be able to jump into either campaign, regardless of completion of one or the other. To prevent spoilers from jumping from each “book”, the second part could be a different side to a story or introduce a whole new setting with new characters. I understand that this would take a large major update and take a long time to create, but it would pay off in the long run and keep players playing the game for longer and creating the potential for them to reference it to others.
If these features were introduced into the game campaign, more players would be encouraged to play it and it would become less of a tire and more of an entertainment aspect.
Part 2: Updates/Heroes
Heroes. The last 3 star hero I can remember was Xianjiu or Shanks or Astrix, but that wasn’t since last year or longer. After that, they started releasing 5 star and 7 star heroes. At first, I was excited as we only had a handful of those heroes. But, when this lasted longer than a few months, it seemed as if everyone started becoming too powerful too quickly. When I had just started, I would be jumping with joy if I pulled a 5 star. Now, it just seems like a 3 star and they lost their uniqueness. 3 stars have started to fall out of place and 5 stars became the new norm. In my opinion, we should go back to releasing 3 star heroes. Higher level heroes should be harder to gain, not almost a guaranteed one every month. Along with that, you would bring back the feeling of happiness whenever you pulled something better than a 3 star.
Along with that, I feel as if many of the heroes on the roster have been forgotten about. With every update, it seems as if that hero is becoming crazy powerful and some other heroes get forgotten about, i.e. Ryker, Nightingale, Salvatore, Panzer. I have yet to see these heroes in action for quite a long time. This is also biased as I play in Veteran / borderline Challenger bracket. When we recently had two bonused faction month, I feel as if that brought more attention to heroes who may have been forgotten about. Other ways you could bring recognition to them could be creating an event where its only heroes that were released before a certain date that could be used.
If DECA implements these, ratings of the game would increase.
Part 3: PVP
Co-Op PVP has long been broken and does not need to be covered on this topic as it has been complained about and discussed throughout many other topics. A new variation of PVP maps would be a nice addition as I feel as if there aren’t enough with the amount of time players do PVP matches. A match takes around only a few minutes and if you cycle through a handful of maps, within not many matches have you experienced all the maps. Another addition to PVP, which has been already started, is doing new modes/modifiers to events. With the new elemental brawl modifiers, which were much needed, it makes PVP more then just select your best heroes and play. It also, in my experience, prevents players from pressing auto play as much since they need to focus on certain heroes to stop with these modifiers. If we could receive more of this, then PVP feelings will increase.
Part 4: Events
Events have repeated for quite sometime and need some variation. Alliance events should be encouraged more often instead of just fragment collections and Bounties. A possible idea is that you have an event where there is a boss with an insane amount of health. The catch is that no heroes have damage boosts as in bounty. The boss will also have a few soldiers and will be challenging. All heroes in the event are boosted to ruby and lvl 100 and their skills are maxed out as well. You have to make a formation using, say the bonused factions, heroes and deal damage to the boss. All alliance members can deal damage to the boss and progress stays after. Once a hero(s) dies, they are out for a set time limit. Players can buy revives which would also give profit to the developers. There is no time limit but how far you can make it until all your heroes die. Players earn rewards for certain damage milestones hit together as an alliance. Once an alliance kills the boss, a new one spawns. Thus, you could rank alliances against each other to see which can do the most damage or instead do which one kills the most bosses. Bosses can be heroes or Gorgons. The event mode could be called Boss Battle or something along those lines. If we encourage more alliance events and just overall a variety of events, players will play more and boost revenue of the game.
Part 5: Skin Issues
Credit to @TeamGB for this section
Currently in the game so far, many mythic and plus skins have been released, which I am pleased with, and are very vital to the game. However, if you missed the chance to get the skin when it first came out, then you are out of luck. Along with many rare skins for heroes being available only during their release and in the vault crate, it leaves little to no opportunity to unlock them via skindust or in the skin crate. The developers should allow these skins to be available, even if it means a high price or a low chance of pulling it from a crate. As long as people have the chance, they will try and spend money to unlock it. However, this part is just dead water and should be resolved soon.
I’ll continue to edit this and add other parts as things come along and if anyone mentions an idea in the replies that I favor, I’ll credit them and write their idea down. The future of Hero Hunters now lays in the hands of DECA and us players. We all have a voice and if we use it, change can come around.
Arpinicl and Others