Anything italicized is a variable
Nova: Klg Technician
Sniper Rifle: Apollo
Health/Defensive Ratings: 2/5
Damage Rating: 4/5
Base Crit rate: 10%
Firing Rate: 1/shot per second
Clip Size: 4
Reload Speed: 3 seconds
Anonymous klg spy who broke into both the Magistrate and Uaf maineframes. Trained in taking out technological threats, while still being able to keep up in one on one combat with even panzer by sabotaging the opponent.
Nova charges up for 3 seconds, then releases energy as an EMP, dealing modest energy damage, but rendering all passive abilities useless for 7 seconds. Destroys all drones, holograms and shields. Starts with 85% charge. Can be knocked out of while charging, canceling the attack completely.
Quickly throws a thin electrical sapper at a target. If it hits, drain two ammo every second, and deal mild energy damage over time. Deals heavy damage over time to shields. Lasts forever but only one can be out at a time.
Whenever this hero shoots an enemy affected by [BlackOut], he has a 65% chance to deplete all their ammo and deal medium damage based on how many bullets they had in stock.
Enemies affected by sapper charge Nova, slowing their skill charge by 50% and boosting Nova’s skill charge 50%. Nova deals heavier energy damage while in this charged state.
Bronze destroys any swarmer or shielder teams. Silver fully counters panzer the moment she is hit by it and struck by gold at the same time. They ruin easily dogface, as well. I have been doing alot of disruptor type hero ideas lately.
Too similar to min with a touch of sentry and pris? Too Crazy? Please tell me, any and all feedback is appreciated.