I was wondering if hero hunters could employ another 7 star mechanical hero, preferably a DPS/Tactician. I like the Patriots faction, because it is small and its members seem to stand for pre apocalypse ideals, so I came up with an avatar of blind justice or divine retribution. Also, we need more seven star heroes.
Pardon the artwork. I’m not much of an artist, so I tried to have an online AI (nightcafe) sketch my idea. The aim is to have a cyberpunk-esque female with silver hair and a mechanical eye, weilding some sort of a large “hammer” of justice
I’m new to these forums. Please let me know if this seems like a good idea for a 7 star mechanical
Hero Name: Arbiter
Moniker: Embodiment of Retribution
Weapon: Desert Eagle (or other large caliber handgun with small magazine)
Role: Damage dealer / Tactician
Description: Having lost her eyesight during Kurtz’ initial uprising, Arbiter has become the embodiment of blind justice and divine retribution, growing ever more powerful as her allies take damage
Bronze Skill: Hammer of Judgment
Arbiter slams a massive sledgehammer into the ground, releasing a shockwave dealing 1200 base damage to any enemy that deals damage to one of her allies for 1 second. Any enemy damaged by this attack gains one charge of Injustice for 12 seconds
Silver Skill: Retribution
Power up Arbiter and 2 allies’ weapons with Retribution for 7 seconds. All shots now deal 10% more weapon damage, and trigger a secondary explosion in any target marked with Injustice for 370 base damage per second.
Gold skill: Blind Justice
Any enemy hit by hammer of judgment is now disoriented in addition to being marked with Injustice.
Arbiter gains 5% weapon damage for each enemy marked with injustice
(Base damage increase goes up by 1% every 10 levels)
Platinum Skill: Divine Retribution
Gain one charge of Divine Retribution for every ally that loses more than 10% of their Max HP in a single second. (Lasts 5 seconds. Max 4 charges)
For each charge of Divine Retribution, Arbiter gains 3% weapon damage, and reduces 2% incoming damage.
(Base damage increases 3% every 10 levels, damage reduction increases 2% every 10 levels)