“UAF Infantry Squad 7A ready for combat.”
Infantry Squad (UAF Soldiers) | n/a | Assault Personnel – Combat Riflemen – Strength in Numbers | Mech | UAF
These men are nobodies. Soldiers from the old Allied forces, they fight a troubled and perilous fight, armed with less-than-satisfactory weaponry.
However, what binds these soldiers together is their loyalty to each other, and to the UAF. They will stop at nothing to defeat the great evil that Kurtz has brought, and will do so till the end…
…as simple, determined, loyal soldiers. Perhaps that makes them somebodies.
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“Led by a squad leader, this group of Infantrymen rapidly bolster allied forces with additional personnel and firepower, obtained through sheer numbers.”
Bronze – Reinforcements – The squad leader calls in a UAF Infantryman to automatically attack enemies in battle. Each soldier has x Health and deals x Damage per second.
Up to 5 Infantrymen can be summoned, and all surviving members transfer to the next wave.
[Reinforcements] starts the mission with 100% charge, and has a very low charge pool.
Silver – Medical Assistance – Each surviving member of [Infantry Squad] is healed by x. If a member is at full health, the healing is distributed among the remaining members.
Gold – Brothers In Arms – When an Infantryman dies, all members of [Infantry Squad] gain x Armor, 15% increased Reload speed, and x Attack damage for 5 seconds.
Platinum – Overwhelming Force – For each Infantryman alive, each Allied Hero gains x Health. If the maximum number of Infantrymen have been summoned, all Allied Hero’s skills gain a 10% faster cooldown.
As long as there are surviving Infantrymen, if the squad leader is killed, after 10 seconds he will be revived with x Health.
R5 Infantry Rifle
Weapon Type: Assault
Rate of Fire: 3.65 rounds / sec
Ammo Capacity: 16
Reload Time: 1.5 seconds
Damage: Very low, but with all Infantrymen active the damage is much higher
(Creator Notes: The health of the Infantrymen is designed to be about 1/2 to 1/3 of the squad leader’s Health. If the squad leader is killed, the Infantrymen will still continue to do damage, but all buffs will be lost.)
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Hey guys! I thought about this idea for a really cheap 1-star hero that isn’t all that impressive, but packs a punch at higher levels. I thought it might be a good hero for lower-level players to invest in, while offering some unique strengths distinct from Xianjiu and Holloway.
As always, a like and a comment with some feedback is very much appreciated, thanks!