Keir
STAT CHANGES:
Power: 40,435 to 41,463
Health changed from 1,530,512 to 1,617,000
Armor changed from: 8,087 to 8,901
WEAPON CHANGES:
No Changes
ABILITY CHANGES:
BRONZE ABILITY: Ghastly Liberation
Leaps at a target dealing 200,000 (was 89,029) Damage and healing himself for that amount. The Attack Speed and Damage from Abilities and Basic Attacks are reduced for the target by 40% while increasing this Hero’s by the same amount for 12 (was 9) seconds.
The Duration of this skill increases by 0.5 of a second every 10 levels.
SILVER ABILITY: Maelstorm Guard
Channels an unstable force to protect an allied Hero and redirect the damage towards this Hero for 8 seconds. All damage this Hero receives while channeling is reduced by 50% and can activate the following depending on damage received.
Maelstorm Guard - Bulwark shields this Hero for 499,250 (was 159,366) damage the first time he receives damage. The shield blocks 30% of incoming Damage, and lasts for 8 seconds or until destroyed.
Maelstorm Guard - Remedy heals this Hero for 520,849 (was 172,201) Health and retriggers Bulwark’s shield when receiving more than 15% (was 20%) Damage of his total Health.
Maelstorm Guard - Fury increases this Hero’s basic attack damage by 27,000 (was 20,335) Damage, alongside activating Bulwark’s shield and Remedy’s heal, if he receives more than 25% (was 40%) Damage of his total Health.
GOLD ABILITY: Burden
Basic attacks against a target that is affected by [Ghastly Liberation] reduce the enemy’s damage by 10% for 10 (was 8) seconds.
This effect stacks up to 5 times.
The Duration of this skill increases by 0.5 of a second every 10 levels.
PLATINUM ABILITY: Hardiness
Each time Ghastly Liberation is used, this Hero’s Health increases by 270,000 (was 203,168).
RUBY ABILITY: Tanked up
No Changes
A Tank’s job in any decent Team coposition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 4,541 Elemental Armor bonus and deals an additional 27,177 Damage to Cover.
Slurp
STAT CHANGES:
Power: 35,351 to 37,656
Damage: 49,807 to 51,424
Elemental Damage: 60,864 to 73,445
Offensive Mod: 1,757.5 to 1,618.75
WEAPON CHANGES:
Damage per second: 110,671 to 124,869
Damage per shot: 19,587 to 22,100
ABILITY CHANGES:
BRONZE ABILITY: Toxic Spit
This Hero spits up a toxic phlegm bomb that gets launched towards the enemy team leaving a puddle on the ground. Any enemy that passes over it gets poisoned taking 119,636 (was 24,988) elemental damage per second for 10 seconds.
SILVER ABILITY: Licking Wounds
No Changes
This Hero targets the Ally with the lowest health and Heals for 570,458 health.
GOLD ABILITY: Hardened Scabs
No Changes
This Hero covers their body partially with hardened scabs giving them 3,527 armor.
PLATINUM ABILITY: Healing Pheromones
This Hero emits natural healing pheromones that periodically causes a random hero to Heal for 47,501 (was 23,218) Health per second for 6 seconds.
RUBY ABILITY: Doing Damage
The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 39,825 (was 33,157) Elemental Attack Damage bonus, as well as a 30% Skill Charge bonus for their Bronze Skill.
Dogface
STAT CHANGES:
Power: 28,475 to 30,530
Power: Health: 925,412 to 964,725
Power: Damage: 36,663 to 41,618
Power: Elemental Damage: 30,357 to 35,271
Power: Armor: 5,535 to 5,683
Power: Elemental Armor: 4,188 to 4,382
Power: Offensive Mod: 1,665 to 1,850
Power: Elemental Offensive Mod: 1,433.75 to 1,618.75
Power: Defencive Mod: 1,665 to 1,757.5
Power: Elemental Defensive Mod: 1,526.25 to 1,665
WEAPON CHANGES:
Damage per second: 67,020 to 76,889
Damage per shot: 72,847 to 83,575
ABILITY CHANGES:
BRONZE ABILITY: Heavy Cal
Attaches a accelerator rail that boosts this Hero’s attack. Improves his weapon damage by 25,184 (was 21,843) elemental damage and allows his shots to penetrate cover. Lasts until the next reload.
SILVER ABILITY: Fire at Will
Feeds an extended magazine into his rifle that boosts this Hero’s attack and increases his ammo capacity. Improves his weapon damage by 12,453 (was 11,066) attack damage, magazine capacity by 12 and fire rate by 66%. Lasts until the next reload.
GOLD ABILITY: Tracer Rounds
Each time this Hero attacks he has a 15% chance to boost his next 5 shots. This Hero gains 18,822 (was 16,736) critical bonus and 10% critical hit chance.
PLATINUM ABILITY: Full Metal Jacket
All allied Heroes gain armor penetration, weapon attacks ignores 1,874 (was 1,651) armor.
RUBY ABILITY: Supported
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 3,911 (was 3,833) Armor bonus and a 30% increased chance to Dodge.
Francoise
STAT CHANGES:
Power: 33,722 to 35,587
Damage: 45,399 to 51,690
Elemental Damage: 52,554 to 57,750
Increased the grenade speed of “Invigorate” by 56.25%
WEAPON CHANGES:
Damage per second: 97,953 to 109,440
Damage per shot: 11,787 to 13,169
ABILITY CHANGES:
BRONZE ABILITY: Invigorate
Tosses a drink at the targeted ally restoring 47,000 (was 45,086) Health per second for 16 seconds, cleansing all negative effects and gaining any beneficial effects this Hero has. The Health per second increases if multiple heals are applied to the same allied Hero within the effect’s duration.
SILVER ABILITY: Take a Swig
Stops for a drink, this Hero restores 45,000 (was 37,393) Health per second, reduces the cooldown of [Invigorate], and gains additional beneficial effects while this ability is channeled.
This Hero gains a charge of [Take a Swig] every 2 seconds, each charge provides 464,004 Health, 32,407 (was 28,664) Attack damage per second and a 15% chance to evade enemy attacks for 16 seconds.
GOLD ABILITY: Street Brawler
This Hero gains 10% Critical hit chance, and 223,580 Health.
Whenever a critical hit is received, this Hero recovers 39,090 (was 21,348) Health per second for 4 seconds.
PLATINUM ABILITY:
Whenever the friendly Team is outnumbered, all allied Hero’s gain 35,000 (was 28,941) Critical bonus, 15% Critical hit chance, and gain a 20% (was 15%) chance to evade enemy attacks.
RUBY ABILITY: Supported
No Changes
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 4,068 Armor bonus and a 30% increased chance to Dodge.
Cyphon
BUG FIXES:
The Bronze Ability “Limpet Parasite” did not function as the description says.
The Silver Ability “Reallocate” was almost never triggered by AI because the bug from the Bronze Ability did prevent that. The triggers are now set to look at his team health instead of his own (so no more dying teammate and this one of full health).
STAT CHANGES:
No Change
WEAPON CHANGES:
No Changes
ABILITY CHANGES:
BRONZE ABILITY: Limpet Parasite
Slows Skill Generation of target by 80% (was 15%) and deals 50,001 (was 16,869) over 2 seconds. Cyphon heals for 10x the damage dealt.
SILVER ABILITY: Reallocate
Cyphon disperses 20% of his Health to his allies and gains 2,501 (was 602) for himself for the next 5 seconds.
GOLD ABILITY: Syrette
Limpet Parasite also gives this hero 2,000 (was 1,206) Armor for 10 seconds.
PLATINUM ABILITY: Mash
Whenever this Hero is above 55% (was 60%) he gives a bonus 350,000 (was 631,457) Health when using Reallocate.
RUBY ABILITY: Supported
No Changes
A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains 3,555 Armor bonus and a 30% increased chance to Dodge.