Xianjiu
STAT CHANGES:
Power changed from 34,402 to 36,675
Damage changed from 36,052 to 36,599
Elemental Damage changed from 32,483 to 33,304
Armor changed from 6,571 to 8,349
Elemental armor changed from 6,073 to 8,397
Critical change decreased from 3% to 2%
WEAPON CHANGES:
Damage Per Second: from 68,535 to 69,903
Damage Per Shot: from 12,260 to 12,504
ABILITY CHANGES:
BRONZE ABILITY: Emperor’s Chosen
Summons a Terracotta Warrior that will automatically attack enemies.
Each of these Terracotta Warriors has 499,120 Health (was 370,575), and deals 34,001 Damage per second (was 22,644) and 27,305 Elemental Damage per second (was 20,821).
Up to 4 Warriors can be active at once.
SILVER ABILITY: The Three Treasures
Xianjiu gains 21,300 Damage (was 7,312) and 300,000 Health (was 227,241) by draining the Health and Damage of the [Emperor’s Chosen] Terracotta Warrior.
Xianjiu’s bonus Health and Damage boosts last for 10 seconds.
GOLD ABILITY: Strength in Numbers
For each [Emperor’s Chosen] Warrior on the battlefield, Xianjiu gains 20,099 Critical Bonus (was 18,634) and a 5% Critical Hit Chance.
PLATINUM ABILITY: Sword of Goujian
If a Terracotta Warrior summoned by [Emperor’s Chosen] is killed by [The Three Treasures], all allied Heroes gain 13,401 Attack Damage (was 9,266).
This can be stacked up to 5 times (was 10).
RUBY ABILITY: Tanked Up
A Tank’s job in any decent Team composition is to not only soak up damage, but also clear a path for your Heroes. This Hero gains a 5,350 Elemental Armor (was 4,118) bonus and deals an additional 20,297 Damage to Cover (was 20,007).
Additional changes and bug fixes:
- The cooldown of Silver ability: The Three Treasurers has been reduced by 7 seconds;
- The chance of AI triggering Bronze Ability: Emperor’s Chosen has been increased to ~66%;
- The damage dealt by Xianjiu to his summoned units has been decreased by 12%;
- Fixed an issue where Xianjiu’s Silver ability wasn’t giving a bonus when there was only 1 unit summoned and was giving it only for 2 units and above;
- Fixed a visual problem for his Platinum ability, where no value was displayed and instead of damage, elemental damage was shown;
Spewage
STAT CHANGES:
Power changed from 45,363 to 45,979
Armor changed from 4,955 to 5,091
Elemental armor changed from 5,972 to 7,066
WEAPON CHANGES:
No Changes!
ABILITY CHANGES:
BRONZE ABILITY: Nano Toxins
Creates a cloud of toxic nano particles to cover all enemies in the target area in toxic ashes. The movement speed of the affected enemies is slowed by 50% for 6 seconds (was 4 seconds) and they receive 100,008 Elemental Damage per second (was 75,471).
For each enemy affected by Nano Toxins Spewage receives additional 125,918 Health for the remainder of the match.
SILVER ABILITY: Sewage Storm
No Ability Stat Changes!
GOLD ABILITY: Volatile Toxins
Whenever the effect of Nano Toxins ends, there is 50% chance for a small toxin explosion. This explosion deals 350,003 Elemental Damage (was 150,934) in a small area.
PLATINUM ABILITY: Toxic Affinity
No Changes!
RUBY ABILITY: Tactician
Knowing is half the battle, allowing this Hero’s skills to start 100% charged. This Hero also gains a 3,598 Armor bonus (was 3,525) and a 30% increased chance to Dodge.
Additional changes:
- Cast time decreased by ~60% and increased Cast animation by ~60%, which makes the casting of abilities faster
Please keep in mind that all stats mentioned above are for a maxed Hero.