There’s a lot of combos I tried out in this game but a lot of them don’t work as well as they seem. Here are a few examples:
- Beck and Righter. Ones description says excellent against unarmored, the other says he shreds armor with ease. So together they seem perfect. Until you realize they’re both glass cannons that rely heavily on their gold and platinum to survive. It’s tough to think of good support for them, if we treat these two as the damage dealers and try something standard like butter moss nightingale, it’ll be mostly through butters sheer durability that allows him to pull through. Not to mention the “good against armor” and “shreds armor” combo with nightingales silver isn’t as good against shield as one would think. It’s a tough combo to pull off, if at all possible.
- Moss and Fischer. This seems like a good idea to kill top health tanks, with moss using bronze to increase fischer’s Bronze damage. But heal block and silence ruins the combo, and it’s tough to think of three good support with the twos synergy. If we throw in someone like Kunoichi with once again Butter and Nightingale, it could still be a risky venture with two Dps that murder themselves to destroy the enemy. And anyone else seems haphazardly added, even if for instance cinder can provide good pressure against the opponent.