I wanted to weigh in on this.
We’ve had plenty of reports from players regarding matchmaking abuses in the past - particularly min-maxxed skill points and stacked teams that are carried by a single powerful hero. Matchmaking issues are quite tricky to address, especially since we don’t want to punish players who aren’t doing these things on purpose.
There is a lot that goes into making a match “fair”. Individual Hero Power is currently calculated based on:
- Skill Levels
The base value of individual skills is difficult to measure accurately in a non-arbitrary manner. On top of that, there is also a layer of team composition and elements that are not easy to quantify, as well as the actual moment-to-moment skill of the player.
The primary goal of the last matchmaking adjustment is to alleviate the frustrations of players who felt that they are being punished for investing in Skill Points. There is no way to revoke skill points once spent, and the fact that players feel punished for “playing the game correctly” with no way out didn’t sit right with us. We opted to change the way skills are calculated by the matchmaker to address this. Other potential solutions involve much bigger changes to the game that we have to consider carefully before implementation.
If you are negatively affected by the changes, for now I’d recommend:
- Investing in skills
- Entering PvP with a more balanced team
Do note that we are constantly making refinements to our matchmaker - feedback from players is always welcome and necessary for us to make things better for everyone. We may not always reply but that doesn’t mean we aren’t paying attention to the issues that are occurring in the game or posted in the forums. Changes take time: there are a lot of elements in the game to balance, and there is always the risk of unintended consequences and bugs that are introduced with changes to our server code. Things aren’t perfect as they are right now, but we do appreciate your patience and feedback on our way there.