Astrix and Stratus Buffs

Astrix

Astrix

STAT CHANGES:

:arrow_right: Health: 503,212 to 892,950
:arrow_right: Damage: 53,217 to 69,739
:arrow_right: Elemental damage: 43,945 to 46,943
:arrow_right: Offensive mod: x2497.5 to x3145

WEAPON CHANGES:

:arrow_right: Ammo capacity: 4 to 5
:arrow_right: Damage Per second: 97,151 to 116,682
:arrow_right: Damage Per Shot: 85,221 to 93,345

ADDITIONAL CHANGES:

:boomerang: Made the boomerang to return to the Hero 50% faster than before once it hits its targets.

ABILITY CHANGES:

BRONZE ABILITY: Boomerang

:black_small_square: Throws a boomerang dealing 200,000 (was 183,326) damage to the target enemy before returning to this Hero. If this Hero retrieves her boomerang it reduces the cooldown of this ability by 50%.

SILVER ABILITY: Slugger Round

:black_small_square: Fires a heavy shot towards the targeted enemy hitting the first enemy caught in its path, dealing 615,000 (was 610,091) Damage and Stunning the enemy for 5 (was 2) seconds.

GOLD ABILITY: Wingclip

:black_small_square: Enemies damaged by Boomerang take an additional 204,645 (was 192,317) Elemental Damage per second and become rooted for 6 seconds.

PLATINUM ABILITY: Bird Of Prey

:black_small_square: Whenever a Boomerang strikes an enemy it has a 60% chance to bounce to a nearby enemy target before returning. Each time Boomerang bounces this Hero recovers 270,509 (was 161,383) Health when the boomerang is recovered.

RUBY ABILITY: Supported

:black_small_square: NO CHANGES

A skilled Support Hero can’t help their team if they’re down for the count. This Hero gains a 4,811 Armor bonus and 30% increased chance to Dodge.

Portrait_Stratus

Stratus

STAT CHANGES:
:small_blue_diamond: No change

WEAPON CHANGES:
:small_blue_diamond: No change

ADDITIONAL CHANGES:
:small_blue_diamond: No change

ABILITY CHANGES:

BRONZE ABILITY: Slash Strike

:black_small_square: Jumps into an enemy, delivering a heavy slash for 250,000 (was 235,296) Damage. If the target was below 65% (was 50%) Health, the tarrget also takes 79,999 (was 26,432) Elemental damage per second for 8 seconds.

SILVER ABILITY: Caltrops

:black_small_square: Scatters jagged barbs within a small area, slowing movement speed by 60% and dealing 100,000 (was 41,263) Elemental Damage whenever they are moving for 16 seconds. Whenever affected targets take damage from this Hero’s basic attack they have a 25% (was 15%) chance to become stunned for 3 seconds.

GOLD ABILITY: Kharmic Strike

:black_small_square: Each Killing blow performed by this Hero restores 100,000 (was 27,816) Health per second and reduces incoming damage by 20% (was 10%) for 10 (was 4) seconds.

PLATINUM ABILITY: Second Sight

:black_small_square: This hero’s Basic Attacks and Abilities deal 20,000 (was 17,515) Damage bonus base damage to enemies below 65% (was 50%) health.

RUBY ABILITY: Doing Damage

:black_small_square: NO CHANGES

The difference between a good DPS Hero and a great DPS Hero lies in the amount of damage they can dish out. This Hero receives a 23,567 Elemental Attack Damage bonus, as well as 30% Skill Charge bonus for their Bronze Skill.

5 Likes

So to be real. These changes exactly are genius, and they’re exactly what certain heroes need. This, is what we need more of, i’d love to see a whole month dedicated to changes!

2 Likes

Heros to buff; Clyde ;)))), beck, dogface, galante, gammond, Salvador definitely, and others I’m sure but these are just a few we would like to see get buffed, (baron too)

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